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SystemsResponse.md

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SystemsResponse

Properties

Name Type Description Notes
Systems []SystemsResponseSystemsInner
Next Pointer to string [optional]

Methods

NewSystemsResponse

func NewSystemsResponse(systems []SystemsResponseSystemsInner, ) *SystemsResponse

NewSystemsResponse instantiates a new SystemsResponse object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewSystemsResponseWithDefaults

func NewSystemsResponseWithDefaults() *SystemsResponse

NewSystemsResponseWithDefaults instantiates a new SystemsResponse object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetSystems

func (o *SystemsResponse) GetSystems() []SystemsResponseSystemsInner

GetSystems returns the Systems field if non-nil, zero value otherwise.

GetSystemsOk

func (o *SystemsResponse) GetSystemsOk() (*[]SystemsResponseSystemsInner, bool)

GetSystemsOk returns a tuple with the Systems field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetSystems

func (o *SystemsResponse) SetSystems(v []SystemsResponseSystemsInner)

SetSystems sets Systems field to given value.

GetNext

func (o *SystemsResponse) GetNext() string

GetNext returns the Next field if non-nil, zero value otherwise.

GetNextOk

func (o *SystemsResponse) GetNextOk() (*string, bool)

GetNextOk returns a tuple with the Next field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetNext

func (o *SystemsResponse) SetNext(v string)

SetNext sets Next field to given value.

HasNext

func (o *SystemsResponse) HasNext() bool

HasNext returns a boolean if a field has been set.

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