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DecoTiles.dae
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<author>Blender User</author>
<authoring_tool>Blender 3.4.0 commit date:2022-12-07, commit time:11:39, hash:175bd3820151</authoring_tool>
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<created>2022-12-19T17:43:26</created>
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<triangles material="Material-material" count="120">
<input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#Plane-mesh-map-0" offset="2" set="0"/>
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</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Grass" name="Grass" type="NODE">
<matrix sid="transform">1 0 0 6 0 1 0 -3 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#Plane_005-mesh" name="Grass">
<bind_material>
<technique_common>
<instance_material symbol="Grass-material" target="#Grass-material">
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="Wood" name="Wood" type="NODE">
<matrix sid="transform">1 0 0 3 0 1 0 -3 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#Plane_004-mesh" name="Wood">
<bind_material>
<technique_common>
<instance_material symbol="Wood-material" target="#Wood-material">
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="Plane" name="Plane" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#Plane_003-mesh" name="Plane"/>
</node>
<node id="RoadStripe" name="RoadStripe" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 -3 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#Plane_002-mesh" name="RoadStripe">
<bind_material>
<technique_common>
<instance_material symbol="Material-material" target="#Material-material">
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="SideWalkEdge" name="SideWalkEdge" type="NODE">
<matrix sid="transform">1 0 0 3 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#Plane_001-mesh" name="SideWalkEdge">
<bind_material>
<technique_common>
<instance_material symbol="Material-material" target="#Material-material">
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="SideWalk" name="SideWalk" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#Plane-mesh" name="SideWalk">
<bind_material>
<technique_common>
<instance_material symbol="Material-material" target="#Material-material">
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>