Why not convert NVBlox to Cuboid Primitives for faster planning? #189
Unanswered
wonkrow
asked this question in
Software Q&A
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
My naive thought was the nvblox voxels are just cuboids so why not convert them for the world collision checker? I'm assuming the computational cost of doing this is prohibitive. Just wanted to check with the authors (maybe @balakumar-s ?) if this was considered and/or tested? Thanks!
Beta Was this translation helpful? Give feedback.
All reactions