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Suggestion: Multiple Points of Origin via DHD-Models #305

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TheRedCreations opened this issue Apr 16, 2021 · 4 comments
Open

Suggestion: Multiple Points of Origin via DHD-Models #305

TheRedCreations opened this issue Apr 16, 2021 · 4 comments
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enhancement New feature or request visuals Visual enhancements suggested

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@TheRedCreations
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Maybe add a way to add DHD-Models with other Points of Origins. Harald replaced the Earth POO with the Abydos one. Selecting the models could be done like the Biome Tab inside DHD. https://cdn.discordapp.com/attachments/597869928263057431/827526828994068511/unknown.png

@TheRedCreations
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DHD_Abydos.zip
Here is the DHD of Abydos. Edited by Harald

@MrJake222
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The problem is the models are quite large and adding another model for every single point of origin... Maybe it's possible to extract the point of origin to only change a single glyph rendering?

@MR-Spagetty
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perhaps instead of including multiple PoOs in the Mod, they could be added using data packs of course this would still need the PoO to be separated but this would help to keep the mod relatively small and if the Mod detects any PoO data packs it would enable a new tab in the gui to change the PoO.

@MR-Spagetty MR-Spagetty added enhancement New feature or request visuals Visual enhancements suggested labels Apr 23, 2021
@wdh7987
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wdh7987 commented May 14, 2021

I had an idea for another way to make PoO's for, say, other dimensions/planets. Use the dimension ID as a seed for a lightweight Python Turtle-like program's RNG to make PoO's on the fly. Having the PoO model separate from the rest of the DHD and rings' models would help in reducing the impact this takes on dimension loading

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