We love your input! We want to make contributing to this project as easy and transparent as possible, whether it's:
- Reporting a bug
- Discussing the current state of the code
- Submitting a fix
- Proposing new features
- Becoming a maintainer
Checkout DEVELOPERS.md
We use GitHub to host code, to track issues and feature requests, as well as accept pull requests.
Pull requests are the best way to propose changes to the codebase. We actively welcome your pull requests:
- Fork the repo and create your branch from
main
usinggit checkout -b <branch-name>
- If you've added code that should be tested, add tests.
- If you've changed APIs, update the documentation.
- Ensure the test suite passes.
- Make sure your code lints using
pnpm lint
- Issue that pull request!
In short, when you submit code changes, your submissions are understood to be under the same GNU GPLv3 License that covers the project. Feel free to contact the maintainers if that's a concern.
To contribute, you'll have to agree to our CLA (Contributor License Agreement).
Report bugs using Github's issues
We use GitHub issues to track public bugs. Report a bug by opening a new issue. It's that easy!
This is an example of a bug report, and I think it's not a bad model. Here's another example from Craig Hockenberry, a great app developer.
Great Bug Reports tend to have:
- A quick summary and/or background
- Steps to reproduce
- Be specific!
- Give sample code if you can. This stackoverflow question includes sample code that anyone with a base R setup can run to reproduce what I was seeing
- What you expected would happen
- What actually happens
- Notes (possibly including why you think this might be happening, or stuff you tried that didn't work)
People love thorough bug reports. I'm not even kidding.
- Make sure you code with Visual Studio Code and the Prettier extension. It will pick up the repo's config. Otherwise, run
pnpm format
. - You can try running
pnpm lint
for style unification
By contributing, you agree that your contributions will be licensed under its GNU GPLc3 License.
This document was adapted from the open-source contribution guidelines for Facebook's Draft