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[FEATURE REQUEST] - Support for Multi-Monitor #4

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Macaddict42 opened this issue Oct 14, 2020 · 5 comments
Open

[FEATURE REQUEST] - Support for Multi-Monitor #4

Macaddict42 opened this issue Oct 14, 2020 · 5 comments
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feature New feature or request

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@Macaddict42
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I frequently run PoE on my 2nd or 3rd monitor while I work or do other things on my primary monitor. When I do this, MercuryTrade only ever displays the overlay on my primary monitor.

I would like MercuryTrade to automatically switch to whatever monitor Path of Exile is being displayed on by getting the window handle and checking the window bounds.

@Macaddict42 Macaddict42 added the feature New feature or request label Oct 14, 2020
@Morph21
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Morph21 commented Oct 14, 2020

Is there a reason why did you close this feature request?

@Morph21 Morph21 reopened this Oct 14, 2020
@Morph21 Morph21 added this to the 1.1.2 - release milestone Oct 14, 2020
@Morph21
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Morph21 commented Oct 18, 2020

moving to mileston 1.1.3

@Morph21 Morph21 modified the milestones: 1.1.5, 1.1.6, 1.1.7 Oct 26, 2020
@Morph21
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Morph21 commented Oct 28, 2020

After looking into this problem I do know that it's impossible to make it in a good way. It's practically impossible to support multiple resolutions with some kind of automatic change. MT is not a one window application.

I think that the best solution for this problem will be option to choose a profile so you will be able to run MT and change profile which includes all settings, positions of windows etc.

@ian-g-holm-intel
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Are you still planning on implementing this? It seems like you can require that multi-monitor only works if all monitor resolutions are the same. Then it's just a matter of docking the windows relative to the screen poe is running on.

@Morph21
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Morph21 commented Jan 20, 2021

Yea, im still planning on solving that problem but i'm not sure about best solution yet. Automatic change is not a solution here because you won't be able to put your notifications at other monitor.

@Morph21 Morph21 modified the milestones: 1.1.7, 1.1.9 Feb 2, 2021
@Morph21 Morph21 removed this from the 1.1.9 milestone Jan 5, 2022
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