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Same track channel skips repeater, causing redstone signal decay #1

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ViRb3 opened this issue Mar 14, 2022 · 1 comment
Open

Same track channel skips repeater, causing redstone signal decay #1

ViRb3 opened this issue Mar 14, 2022 · 1 comment
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@ViRb3
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ViRb3 commented Mar 14, 2022

In general, when the code tries to connect two tracks, the channel will be at least 3 blocks wide, and a repeater will be placed in the middle to extend the redstone signal. However, there appears to be a case when the code tries to connect the same track to itself, which results in a 1-width block and no repeater. This can cause the redstone signal to decay and not reach further down the circuit.

Best visualized below:

Screen Shot 2022-03-13 at 23 59 06

@ViRb3 ViRb3 added the bug Something isn't working label Mar 14, 2022
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ViRb3 commented Mar 14, 2022

Upstream issue: itsfrank/MinecraftHDL#14

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