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humanoid_maze.py
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from brax import actuator
from brax import base
from brax.envs.base import PipelineEnv, State
from brax.io import mjcf
import jax
from jax import numpy as jnp
import mujoco
import os
import xml.etree.ElementTree as ET
# This is based on original Humanoid environment from Brax
# https://github.com/google/brax/blob/main/brax/envs/humanoid.py
# This is chosen to be very close to the z coordinate of the humanoid torso, when it is standing straight
TARGET_Z_COORD = 1.25
# Maze creation adapted from: https://github.com/Farama-Foundation/D4RL/blob/master/d4rl/locomotion/maze_env.py
RESET = R = 'r'
GOAL = G = 'g'
U_MAZE = [[1, 1, 1, 1, 1],
[1, R, G, G, 1],
[1, 1, 1, G, 1],
[1, G, G, G, 1],
[1, 1, 1, 1, 1]]
U_MAZE_EVAL = [[1, 1, 1, 1, 1],
[1, R, 0, 0, 1],
[1, 1, 1, 0, 1],
[1, G, G, G, 1],
[1, 1, 1, 1, 1]]
BIG_MAZE = [[1, 1, 1, 1, 1, 1, 1, 1],
[1, R, G, 1, 1, G, G, 1],
[1, G, G, 1, G, G, G, 1],
[1, 1, G, G, G, 1, 1, 1],
[1, G, G, 1, G, G, G, 1],
[1, G, 1, G, G, 1, G, 1],
[1, G, G, G, 1, G, G, 1],
[1, 1, 1, 1, 1, 1, 1, 1]]
BIG_MAZE_EVAL = [[1, 1, 1, 1, 1, 1, 1, 1],
[1, R, 0, 1, 1, G, G, 1],
[1, 0, 0, 1, 0, G, G, 1],
[1, 1, 0, 0, 0, 1, 1, 1],
[1, 0, 0, 1, 0, 0, 0, 1],
[1, 0, 1, G, 0, 1, G, 1],
[1, 0, G, G, 1, G, G, 1],
[1, 1, 1, 1, 1, 1, 1, 1]]
HARDEST_MAZE = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, R, G, G, G, 1, G, G, G, G, G, 1],
[1, G, 1, 1, G, 1, G, 1, G, 1, G, 1],
[1, G, G, G, G, G, G, 1, G, G, G, 1],
[1, G, 1, 1, 1, 1, G, 1, 1, 1, G, 1],
[1, G, G, 1, G, 1, G, G, G, G, G, 1],
[1, 1, G, 1, G, 1, G, 1, G, 1, 1, 1],
[1, G, G, 1, G, G, G, 1, G, G, G, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
MAZE_HEIGHT = 0.5
def find_starts(structure, size_scaling):
starts = []
for i in range(len(structure)):
for j in range(len(structure[0])):
if structure[i][j] == RESET:
starts.append([i * size_scaling, j * size_scaling])
return jnp.array(starts)
def find_goals(structure, size_scaling):
goals = []
for i in range(len(structure)):
for j in range(len(structure[0])):
if structure[i][j] == GOAL:
goals.append([i * size_scaling, j * size_scaling])
return jnp.array(goals)
# Create a xml with maze and a list of possible goal positions
def make_maze(maze_layout_name, maze_size_scaling):
if maze_layout_name == "u_maze":
maze_layout = U_MAZE
elif maze_layout_name == "u_maze_eval":
maze_layout = U_MAZE_EVAL
elif maze_layout_name == "big_maze":
maze_layout = BIG_MAZE
elif maze_layout_name == "big_maze_eval":
maze_layout = BIG_MAZE_EVAL
elif maze_layout_name == "hardest_maze":
maze_layout = HARDEST_MAZE
else:
raise ValueError(f"Unknown maze layout: {maze_layout_name}")
xml_path = os.path.join(os.path.dirname(os.path.realpath(__file__)), 'assets', "humanoid_maze.xml")
possible_starts = find_starts(maze_layout, maze_size_scaling)
possible_goals = find_goals(maze_layout, maze_size_scaling)
tree = ET.parse(xml_path)
worldbody = tree.find(".//worldbody")
for i in range(len(maze_layout)):
for j in range(len(maze_layout[0])):
struct = maze_layout[i][j]
if struct == 1:
ET.SubElement(
worldbody, "geom",
name="block_%d_%d" % (i, j),
pos="%f %f %f" % (i * maze_size_scaling,
j * maze_size_scaling,
MAZE_HEIGHT / 2 * maze_size_scaling),
size="%f %f %f" % (0.5 * maze_size_scaling,
0.5 * maze_size_scaling,
MAZE_HEIGHT / 2 * maze_size_scaling),
type="box",
material="",
contype="1",
conaffinity="1",
rgba="0.7 0.5 0.3 1.0",
)
tree = tree.getroot()
xml_string = ET.tostring(tree)
return xml_string, possible_starts, possible_goals
class HumanoidMaze(PipelineEnv):
def __init__(
self,
forward_reward_weight=1.25,
ctrl_cost_weight=0.1,
healthy_reward=5.0,
terminate_when_unhealthy=True,
healthy_z_range=(1.0, 2.0),
reset_noise_scale=0.0,
exclude_current_positions_from_observation=False,
backend='generalized',
maze_layout_name="u_maze",
maze_size_scaling=2.0, # Was 4.0 for antmaze -- just trying to make it tractable
**kwargs,
):
xml_string, possible_starts, possible_goals = make_maze(maze_layout_name, maze_size_scaling)
sys = mjcf.loads(xml_string)
self.possible_starts = possible_starts
self.possible_goals = possible_goals
n_frames = 5
if backend in ['spring', 'positional']:
sys = sys.tree_replace({'opt.timestep': 0.0015})
n_frames = 10
gear = jnp.array([
350.0, 350.0, 350.0, 350.0, 350.0, 350.0, 350.0, 350.0, 350.0, 350.0,
350.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0]) # pyformat: disable
sys = sys.replace(actuator=sys.actuator.replace(gear=gear))
if backend == 'mjx':
sys = sys.tree_replace({
'opt.solver': mujoco.mjtSolver.mjSOL_NEWTON,
'opt.disableflags': mujoco.mjtDisableBit.mjDSBL_EULERDAMP,
'opt.iterations': 1,
'opt.ls_iterations': 4,
})
kwargs['n_frames'] = kwargs.get('n_frames', n_frames)
super().__init__(sys=sys, backend=backend, **kwargs)
self._forward_reward_weight = forward_reward_weight
self._ctrl_cost_weight = ctrl_cost_weight
self._healthy_reward = healthy_reward
self._terminate_when_unhealthy = terminate_when_unhealthy
self._healthy_z_range = healthy_z_range
self._reset_noise_scale = reset_noise_scale
self._exclude_current_positions_from_observation = (
exclude_current_positions_from_observation
)
self._target_ind = self.sys.link_names.index('target')
self.state_dim = 268
self.goal_indices = jnp.array([0, 1, 2])
def reset(self, rng: jax.Array) -> State:
"""Resets the environment to an initial state."""
rng, rng1, rng2, rng3 = jax.random.split(rng, 4)
low, hi = -self._reset_noise_scale, self._reset_noise_scale
qpos = self.sys.init_q + jax.random.uniform(rng1, [self.sys.q_size()], minval=low, maxval=hi)
qvel = jax.random.uniform(rng2, [self.sys.qd_size()], minval=low, maxval=hi)
# Set the start and target qpos and qvel
start = self._random_start(rng3)
qpos = qpos.at[:2].set(start)
target = self._random_target(rng)
qpos = qpos.at[-2:].set(target)
qvel = qvel.at[-2:].set(0)
pipeline_state = self.pipeline_init(qpos, qvel)
obs = self._get_obs(pipeline_state, jnp.zeros(self.sys.act_size()))
reward, done, zero = jnp.zeros(3)
metrics = {
'forward_reward': zero,
'reward_linvel': zero,
'reward_quadctrl': zero,
'reward_alive': zero,
'x_position': zero,
'y_position': zero,
'distance_from_origin': zero,
'dist': zero,
'x_velocity': zero,
'y_velocity': zero,
"success": zero,
"success_easy": zero,
}
state = State(pipeline_state, obs, reward, done, metrics)
return state
def step(self, state: State, action: jax.Array) -> State:
"""Runs one timestep of the environment's dynamics."""
# Scale action from [-1,1] to actuator limits
action_min = self.sys.actuator.ctrl_range[:, 0]
action_max = self.sys.actuator.ctrl_range[:, 1]
action = (action + 1) * (action_max - action_min) * 0.5 + action_min
pipeline_state0 = state.pipeline_state
pipeline_state = self.pipeline_step(pipeline_state0, action)
com_before, *_ = self._com(pipeline_state0)
com_after, *_ = self._com(pipeline_state)
velocity = (com_after - com_before) / self.dt
forward_reward = self._forward_reward_weight * velocity[0]
min_z, max_z = self._healthy_z_range
is_healthy = jnp.where(pipeline_state.x.pos[0, 2] < min_z, 0.0, 1.0)
is_healthy = jnp.where(pipeline_state.x.pos[0, 2] > max_z, 0.0, is_healthy)
if self._terminate_when_unhealthy:
healthy_reward = self._healthy_reward
else:
healthy_reward = self._healthy_reward * is_healthy
ctrl_cost = self._ctrl_cost_weight * jnp.sum(jnp.square(action))
obs = self._get_obs(pipeline_state, action)
distance_to_target = jnp.linalg.norm(obs[:3] - obs[-3:])
done = 1.0 - is_healthy if self._terminate_when_unhealthy else 0.0
reward = -distance_to_target + healthy_reward - ctrl_cost
success = jnp.array(distance_to_target < 0.5, dtype=float)
success_easy = jnp.array(distance_to_target < 2., dtype=float)
state.metrics.update(
forward_reward=forward_reward,
reward_linvel=forward_reward,
reward_quadctrl=-ctrl_cost,
reward_alive=healthy_reward,
x_position=com_after[0],
y_position=com_after[1],
distance_from_origin=jnp.linalg.norm(com_after),
dist=distance_to_target,
x_velocity=velocity[0],
y_velocity=velocity[1],
success=success,
success_easy=success_easy,
)
return state.replace(
pipeline_state=pipeline_state, obs=obs, reward=reward, done=done
)
def _get_obs(
self, pipeline_state: base.State, action: jax.Array
) -> jax.Array:
"""Observes humanoid body position, velocities, and angles."""
position = pipeline_state.q
velocity = pipeline_state.qd
if self._exclude_current_positions_from_observation:
position = position[2:]
com, inertia, mass_sum, x_i = self._com(pipeline_state)
cinr = x_i.replace(pos=x_i.pos - com).vmap().do(inertia)
com_inertia = jnp.hstack(
[cinr.i.reshape((cinr.i.shape[0], -1)), inertia.mass[:, None]]
)
xd_i = (
base.Transform.create(pos=x_i.pos - pipeline_state.x.pos)
.vmap()
.do(pipeline_state.xd)
)
com_vel = inertia.mass[:, None] * xd_i.vel / mass_sum
com_ang = xd_i.ang
com_velocity = jnp.hstack([com_vel, com_ang])
qfrc_actuator = actuator.to_tau(self.sys, action, pipeline_state.q, pipeline_state.qd)
target_pos = pipeline_state.x.pos[-1][:2]
# external_contact_forces are excluded
return jnp.concatenate([
position,
velocity,
com_inertia.ravel(),
com_velocity.ravel(),
qfrc_actuator,
target_pos,
jnp.array([TARGET_Z_COORD]), # Height of the target is fixed
])
def _com(self, pipeline_state: base.State) -> jax.Array:
inertia = self.sys.link.inertia
if self.backend in ['spring', 'positional']:
inertia = inertia.replace(
i=jax.vmap(jnp.diag)(
jax.vmap(jnp.diagonal)(inertia.i)
** (1 - self.sys.spring_inertia_scale)
),
mass=inertia.mass ** (1 - self.sys.spring_mass_scale),
)
mass_sum = jnp.sum(inertia.mass)
x_i = pipeline_state.x.vmap().do(inertia.transform)
com = (
jnp.sum(jax.vmap(jnp.multiply)(inertia.mass, x_i.pos), axis=0) / mass_sum
)
return com, inertia, mass_sum, x_i # pytype: disable=bad-return-type # jax-ndarray
def _random_target(self, rng: jax.Array) -> jax.Array:
"""Returns a random target location chosen from possibilities specified in the maze layout."""
idx = jax.random.randint(rng, (1,), 0, len(self.possible_goals))
return jnp.array(self.possible_goals[idx])[0]
def _random_start(self, rng: jax.Array) -> jax.Array:
idx = jax.random.randint(rng, (1,), 0, len(self.possible_starts))
return jnp.array(self.possible_starts[idx])[0]