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Getting Started

rfuzzo edited this page Jul 2, 2020 · 13 revisions

Getting Started with WolvenKit

WolvenKit is the Witcher 3 Modding Community's mod editor. This means, it is a unified program to view and edit all the game's assets, e.g. the textures, models (w2mesh) and all the other game's files like entity files, behaviorgraphs, quest files etc etc.

Quick Start: Using WolvenKit should be easy and intuitive: All starts with creating a new Mod Project. Once you did this, you can use WolvenKit to browse the game's assets or create your own. Use the Asset Browser to browse the game files. To add a game file to your mod, click "Add to Mod". If you did your changes to the file, click Pack Mod (in the toolbar or the menu).

First Launch

Creating a Witcher 3 Mod Project


Basic WolvenKit Functions and Modding Actions

Adding game assets to your mod

Lexaring an existing mod

Editing scripts in WolvenKit

Editing textures in WolvenKit