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Input.md

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Input

To be able to play a game, we need some way to input information into it - with a controller, keyboard or mouse. Monofoxe provides basic way to read input with Input class, which resides in Monofoxe.Engine namespace.

All the button readings are done with CheckButton*() methods. There is three of them:

  • CheckButtonPress() - Checks if the button has just been pressed in the current frame.
  • CheckButton() - Checks if the button is being held in the current step.
  • CheckButtonRelease() - Checks if the button has just been released in the current step.

These methods work with keyboard, gamepad and mouse buttons. They accept a button from Buttons enum and in case of gamepad - an index, since there can be several of them.

Here's an example of usage:

if (Input.CheckButtonPress(Buttons.A))
{
  Console.WriteLine("I've been pressed!");
}
if (Input.CheckButton(Buttons.A))
{
  Console.WriteLine("I am being held!");
}
if (Input.CheckButtonRelease(Buttons.A))
{
  Console.WriteLine("I've been released!");
}

There are also additional methods for gamepad, mouse position and clearing the input, you can look up their methods descriptions in the sources.

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