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I was evaluating the framework by porting up to "Texture Mapping" from https://vulkan-tutorial.com/.
I spent a few hours trying to get the Descriptors working with the Shaders from that tutorial. It wasn't obvious how to combine a UBO and a Sampler.
The tutorials are incomplete and don't illustrate enough of VKFS to be that useful. VKFS is a really nice abstraction but it seems to have some issues. I wasn't able to use it for the simplest use case. If there were a few tests or examples provided I could use them to rule out the library itself.
The text was updated successfully, but these errors were encountered:
I was evaluating the framework by porting up to "Texture Mapping" from https://vulkan-tutorial.com/.
I spent a few hours trying to get the Descriptors working with the Shaders from that tutorial. It wasn't obvious how to combine a UBO and a Sampler.
The tutorials are incomplete and don't illustrate enough of VKFS to be that useful. VKFS is a really nice abstraction but it seems to have some issues. I wasn't able to use it for the simplest use case. If there were a few tests or examples provided I could use them to rule out the library itself.
The text was updated successfully, but these errors were encountered: