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Program.cs
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using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
Exception? exception = null;
int[] pitsAndStores;
int[] changes;
bool closeRequested;
State state;
int selection;
Random random;
try
{
closeRequested = false;
random = new Random();
Console.BackgroundColor = ConsoleColor.Black;
Console.ForegroundColor = ConsoleColor.White;
Console.Clear();
Initialize();
GetInput:
if (state is State.OutOfMovesConfimation)
{
MoveAllSeedsToStores();
}
Console.CursorVisible = false;
Render();
if (closeRequested)
{
return;
}
Console.CursorVisible = false;
switch (Console.ReadKey(true).Key)
{
case ConsoleKey.LeftArrow:
if (state is State.MoveSelection or State.InvalidMove)
{
selection = Math.Max(0, selection - 1);
state = State.MoveSelection;
}
goto GetInput;
case ConsoleKey.RightArrow:
if (state is State.MoveSelection or State.InvalidMove)
{
selection = Math.Min(5, selection + 1);
state = State.MoveSelection;
}
goto GetInput;
case ConsoleKey.Enter:
switch (state)
{
case State.MoveSelection:
if (pitsAndStores[selection] > 0)
{
state = Move(selection)
? State.MoveConfirmationAndMoveAgain
: State.MoveConfirmation;
}
else
{
state = State.InvalidMove;
}
goto GetInput;
case State.MoveConfirmationAndMoveAgain:
for (int i = 0; i < changes.Length; i++)
{
changes[i] = 0;
}
state = IsGameOver()
? State.OutOfMovesConfimation
: State.MoveSelection;
goto GetInput;
case State.MoveConfirmation or State.OpponentMoveConfirmationMoveAgain:
for (int i = 0; i < changes.Length; i++)
{
changes[i] = 0;
}
state =
IsGameOver() ? State.OutOfMovesConfimation :
OpponentMove()
? State.OpponentMoveConfirmationMoveAgain
: State.OpponentMoveConfirmation;
goto GetInput;
case State.OpponentMoveConfirmation:
for (int i = 0; i < changes.Length; i++)
{
changes[i] = 0;
}
state = IsGameOver()
? State.OutOfMovesConfimation
: State.MoveSelection;
goto GetInput;
case State.OutOfMovesConfimation:
for (int i = 0; i < changes.Length; i++)
{
changes[i] = 0;
}
state = State.GameOverConfirmation;
goto GetInput;
case State.GameOverConfirmation:
Initialize();
goto GetInput;
}
goto GetInput;
case ConsoleKey.Escape:
closeRequested = true;
return;
default:
goto GetInput;
}
}
catch (Exception e)
{
exception = e;
throw;
}
finally
{
Console.ResetColor();
Console.Clear();
Console.WriteLine(exception?.ToString() ?? "Mancala closed.");
Console.CursorVisible = true;
}
void Initialize()
{
state = State.MoveSelection;
selection = 0;
pitsAndStores = new int[14];
changes = new int[14];
for (int i = 0; i < pitsAndStores.Length; i++)
{
pitsAndStores[i] = i is 6 or 13 ? 0 : 4;
changes[i] = 0;
}
}
bool Move(int pit)
{
bool isOpponent = pit > 6;
int[] pitsBefore = (int[])pitsAndStores.Clone();
int count = pitsAndStores[pit];
pitsAndStores[pit] = 0;
changes[pit] = -count;
int j = 0;
for (int i = 0, skipped = 0; i < count + skipped; i++)
{
j = (i + pit + 1) % pitsAndStores.Length;
if ((isOpponent && j is 6) || (!isOpponent && j is 13))
{
skipped++;
}
else
{
pitsAndStores[j]++;
}
}
if (isOpponent && j > 6 && j < 13 && pitsBefore[j] is 0 && pitsAndStores[j] is 1)
{
int mirrorPit = 13 - j - 1;
if (pitsAndStores[mirrorPit] > 0)
{
pitsAndStores[13] += pitsAndStores[mirrorPit];
pitsAndStores[13] += pitsAndStores[j];
pitsAndStores[mirrorPit] = 0;
pitsAndStores[j] = 0;
}
}
if (!isOpponent && j < 6 && j >= 0 && pitsBefore[j] is 0 && pitsAndStores[j] is 1)
{
int mirrorPit = 6 - j + 6;
if (pitsAndStores[mirrorPit] > 0)
{
pitsAndStores[6] += pitsAndStores[mirrorPit];
pitsAndStores[6] += pitsAndStores[j];
pitsAndStores[mirrorPit] = 0;
pitsAndStores[j] = 0;
}
}
for (int i = 0; i < pitsAndStores.Length; i++)
{
changes[i] = pitsAndStores[i] - pitsBefore[i];
}
return (isOpponent && j is 13) || (!isOpponent && j is 6);
}
void MoveAllSeedsToStores()
{
int[] pitsBefore = (int[])pitsAndStores.Clone();
for (int i = 0; i < 6; i++)
{
pitsAndStores[6] += pitsAndStores[i];
pitsAndStores[i] = 0;
}
for (int i = 7; i < 13; i++)
{
pitsAndStores[13] += pitsAndStores[i];
pitsAndStores[i] = 0;
}
for (int i = 0; i < pitsAndStores.Length; i++)
{
changes[i] = pitsAndStores[i] - pitsBefore[i];
}
}
bool OpponentMove()
{
List<int> possibleMoves = new();
for (int i = 7; i < 13; i++)
{
if (pitsAndStores[i] is not 0)
{
possibleMoves.Add(i);
}
}
int move = possibleMoves[random.Next(possibleMoves.Count)];
return Move(move);
}
void Render()
{
string PitValue(int pit)
{
string value = pitsAndStores[pit].ToString(CultureInfo.InvariantCulture);
return value.Length < 2 ? " " + value : value;
}
void WriteAlignedDifference(int pit, bool isLeft)
{
if (changes[pit] < 10 && !isLeft)
{
Console.Write(' ');
}
WriteDifference(pit);
if (changes[pit] < 10 && isLeft)
{
Console.Write(' ');
}
}
void WriteDifference(int pit)
{
string valueString = Math.Abs(changes[pit]).ToString(CultureInfo.InvariantCulture);
switch (changes[pit])
{
case 0:
Console.Write(" ");
break;
case < 0:
Console.ForegroundColor = ConsoleColor.DarkRed;
Console.Write('-');
Console.Write(valueString);
Console.ForegroundColor = ConsoleColor.White;
break;
case > 0:
Console.ForegroundColor = ConsoleColor.DarkGreen;
Console.Write('+');
Console.Write(valueString);
Console.ForegroundColor = ConsoleColor.White;
break;
}
}
EnsureConsoleSize();
if (closeRequested)
{
return;
}
Console.SetCursorPosition(0, 0);
Console.WriteLine();
Console.WriteLine(" Mancala");
Console.WriteLine();
Console.WriteLine(" ╔══════════════════════════════════╗");
Console.WriteLine($" ║ | |[{PitValue(12)}][{PitValue(11)}][{PitValue(10)}][{PitValue(09)}][{PitValue(08)}][{PitValue(07)}]| | ║");
Console.Write(" ║ | | ");
for (int i = 12; i > 6; i--)
{
WriteDifference(i);
if (i > 7)
{
Console.Write(Math.Abs(changes[i]) >= 10 ? " " : " ");
}
}
if (Math.Abs(changes[7]) < 10)
{
Console.Write(' ');
}
Console.WriteLine("| | ║");
Console.Write($" ║ |{PitValue(13)}|");
WriteAlignedDifference(13, true);
Console.Write(" ");
WriteAlignedDifference(6, false);
Console.WriteLine($"|{PitValue(06)}| ║");
Console.Write($" ║ | | ");
for (int i = 0; i < 6; i++)
{
if (state is State.MoveSelection or State.InvalidMove && i == selection)
{
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write(@"\/");
Console.ForegroundColor = ConsoleColor.White;
}
else
{
WriteDifference(i);
}
if (i < 5)
{
Console.Write(Math.Abs(changes[i]) >= 10 ? " " : " ");
}
}
if (Math.Abs(changes[5]) < 10)
{
Console.Write(' ');
}
Console.WriteLine("| | ║");
Console.WriteLine($" ║ | |[{PitValue(00)}][{PitValue(01)}][{PitValue(02)}][{PitValue(03)}][{PitValue(04)}][{PitValue(05)}]| | ║");
Console.WriteLine(" ╚══════════════════════════════════╝");
Console.WriteLine();
switch (state)
{
case State.MoveSelection:
Console.WriteLine(" Pick your move. ");
Console.WriteLine(" ");
break;
case State.MoveConfirmationAndMoveAgain:
Console.WriteLine(" You moved. ");
Console.WriteLine(" You get another move. ");
break;
case State.MoveConfirmation:
Console.WriteLine(" You moved. ");
Console.WriteLine(" ");
break;
case State.OpponentMoveConfirmation:
Console.WriteLine(" Your opponent moved. ");
Console.WriteLine(" ");
break;
case State.OpponentMoveConfirmationMoveAgain:
Console.WriteLine(" Your opponent moved. ");
Console.WriteLine(" Your opponent gets another move. ");
break;
case State.InvalidMove:
Console.WriteLine(" Invalid move. ");
Console.WriteLine(" You must select a non-empty pit. ");
break;
case State.OutOfMovesConfimation:
bool playerIsEmpty = !pitsAndStores[0..6].Any(seeds => seeds > 0);
if (playerIsEmpty)
{
Console.WriteLine(" You are out of moves. Remaining seeds are ");
Console.WriteLine(" added to opponent's store. ");
}
else
{
Console.WriteLine(" Your opponent is out of moves. Remaining ");
Console.WriteLine(" seeds are added to your store. ");
}
break;
case State.GameOverConfirmation:
if (pitsAndStores[6] > pitsAndStores[13])
{
Console.WriteLine(" Game Over. You Win! ");
}
else if (pitsAndStores[6] < pitsAndStores[13])
{
Console.WriteLine(" Game Over. You Lose! ");
}
else
{
Console.WriteLine(" Game Over. Tie! ");
}
Console.WriteLine(" Play again [enter] or quit [escape]? ");
break;
}
Console.WriteLine();
Console.WriteLine(" Controls...");
Console.WriteLine(" - left/right arrow: move selection");
Console.WriteLine(" - enter: confirm");
Console.WriteLine(" - escape: close");
}
void EnsureConsoleSize()
{
int width = Console.WindowWidth;
int height = Console.WindowHeight;
int minWidth = 40;
int minHeight = 15;
while (!closeRequested && (width < minWidth || height < minHeight))
{
Console.Clear();
Console.WriteLine("Increase console size and press [enter]...");
bool enter = false;
while (!closeRequested && !enter)
{
switch (Console.ReadKey(true).Key)
{
case ConsoleKey.Enter:
enter = true;
break;
case ConsoleKey.Escape:
closeRequested = true;
break;
}
}
width = Console.WindowWidth;
height = Console.WindowHeight;
Console.Clear();
}
}
bool IsGameOver()
{
bool playerEmpty = true;
for (int i = 0; i < 6; i++)
{
if (pitsAndStores[i] is not 0)
{
playerEmpty = false;
}
}
bool opponentEmpty = true;
for (int i = 12; i > 6; i--)
{
if (pitsAndStores[i] is not 0)
{
opponentEmpty = false;
}
}
return playerEmpty || opponentEmpty;
}
enum State
{
InvalidMove,
MoveSelection,
MoveConfirmation,
MoveConfirmationAndMoveAgain,
OpponentMoveConfirmation,
OpponentMoveConfirmationMoveAgain,
OutOfMovesConfimation,
GameOverConfirmation,
}