-
Notifications
You must be signed in to change notification settings - Fork 19
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
LockedNames/ColoredNames #136
Comments
Never trust the client |
My solution was a separate master server that all clients connected to and that all game servers interacted with. The master server handled player session and authentication (user accounts), sifted through online user accounts and created a list of users with colored/locked names, and added that info to the list (color, position, et cetera). That list was broadcasted to every known client and upon arrival, the clients would store this list in a cache and use it to figure out who had a colored/locked name. Locking names was simple. Upon pressing play, the game server would check with the master server if the name was available to use depending on the account they were logged in as. If it wasn’t available, the game server would deny access. |
Working version can be seen on https://popsplit.us. |
Thanks
…On Sun, Mar 18, 2018 at 1:31 PM Chewy! ***@***.***> wrote:
Working version can be seen on https://popsplit.us.
—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub
<#136 (comment)>, or mute
the thread
<https://github.com/notifications/unsubscribe-auth/AhfTv1TA_hJvDssAdwMPimE1JDp7QMlGks5tfmGxgaJpZM4SWNo0>
.
|
Lately i was doing some research on how to give certain nicknames and ip address colored names or locked names but they are all out of date and only work on the old cigar client, is there a new way to give colored names and locked names?
The text was updated successfully, but these errors were encountered: