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once a players score reaches a certain value (13 to start with, because don't question me) end the round, reset all scores, respawn all players, send a 'round over' message to clients and then a full world start message
Client
on receiving a 'round over' message, display this to the player, stop sending updates until the next full world start message is sent
Misc
No need for a formal 'round start' message, the first full state update message can signify that for now.
The exact format of the 'round over' message can be defined later.
The text was updated successfully, but these errors were encountered:
depends on #27
Server
Client
Misc
No need for a formal 'round start' message, the first full state update message can signify that for now.
The exact format of the 'round over' message can be defined later.
The text was updated successfully, but these errors were encountered: