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Cause:
Collecting all root gameobjects with MeshFilters, but not checking if they actually have a mesh assigned. So allMeshesInScene contains null values
Fix
Check for null.
Related:
Destroys mesh but not gameobject. (should be marked DontSave but that's another known issue)
Are helper meshes not saved somewhere when they're generated?
At line 625.
Cause:
Collecting all root gameobjects with MeshFilters, but not checking if they actually have a mesh assigned. So allMeshesInScene contains null values
Fix
Check for null.
Related:
DontSave
but that's another known issue)DontSave
objects being saved for some reasonThe text was updated successfully, but these errors were encountered: