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BRAX

Brax is a fast and fully differentiable physics engine used for research and development of robotics, human perception, materials science, reinforcement learning, and other simulation-heavy applications.

Brax is written in JAX and is designed for use on acceleration hardware. It is both efficient for single-device simulation, and scalable to massively parallel simulation on multiple devices, without the need for pesky datacenters.

Brax simulates environments at millions of physics steps per second on TPU, and includes a suite of learning algorithms that train agents in seconds to minutes:

One API, Three Pipelines

Brax offers three distinct physics pipelines that are easy to swap:

These pipelines share the same API and can run side-by-side within the same simulation. This makes Brax well suited for experiments in transfer learning and closing the gap between simulation and the real world.

Quickstart: Colab in the Cloud

Explore Brax easily and quickly through a series of colab notebooks:

  • Brax Basics introduces the Brax API, and shows how to simulate basic physics primitives.
  • Brax Training introduces Brax's training algorithms, and lets you train your own policies directly within the colab. It also demonstrates loading and saving policies.
  • Brax Training with PyTorch on GPU demonstrates how Brax can be used in other ML frameworks for fast training, in this case PyTorch.

Using Brax Locally

To install Brax from pypi, install it with:

python3 -m venv env
source env/bin/activate
pip install --upgrade pip
pip install brax

You may also install from Conda or Mamba:

conda install -c conda-forge brax  # s/conda/mamba for mamba

Alternatively, to install Brax from source, clone this repo, cd to it, and then:

python3 -m venv env
source env/bin/activate
pip install --upgrade pip
pip install -e .

To train a model:

learn

Training on NVidia GPU is supported, but you must first install CUDA, CuDNN, and JAX with GPU support.

Learn More

For a deep dive into Brax's design and performance characteristics, please see our paper, Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation , which appeared in the Datasets and Benchmarks Track at NeurIPS 2021.

Citing Brax

If you would like to reference Brax in a publication, please use:

@software{brax2021github,
  author = {C. Daniel Freeman and Erik Frey and Anton Raichuk and Sertan Girgin and Igor Mordatch and Olivier Bachem},
  title = {Brax - A Differentiable Physics Engine for Large Scale Rigid Body Simulation},
  url = {http://github.com/google/brax},
  version = {0.9.1},
  year = {2021},
}

Acknowledgements

Brax has come a long way since its original publication. We offer gratitude and effusive praise to the following people:

  • Manu Orsini and Nikola Momchev who provided a major refactor of Brax's training algorithms to make them more accessible and reusable.
  • Erwin Coumans who has graciously offered advice and mentorship, and many useful references from Tiny Differentiable Simulator.
  • Baruch Tabanpour, a colleague who helped launch brax v2 and overhauled the contact library.
  • Shixiang Shane Gu and Hiroki Furuta, who contributed BIG-Gym and Braxlines, and a scene composer to Brax.
  • Our awesome open source collaborators and contributors. Thank you!