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I really appreciate the FFT source support. A feature I'd like to see is access to additional buffers we can write to, and retrieve in additional passes, in order to build more complex effects like the following examples:
In order to reduce development complexity, having access to the following on-request buffers would be a nice feature:
uniform texture2d image_previous; // previous frame of the source texture (same frame or blank if initialized)uniform texture2d target_previous; // shader output from the previous frame (as above)uniform texture2d builtin_texture_source_<NAME>; // selectable OBS source to use as additional texture
With access to additional sources, and previous pre-FX and post-FX texture buffers, most of the complex shader chains could be built using source mirrors and shader chaining.
The text was updated successfully, but these errors were encountered:
I discovered tonight that I couldn't create my own uniform texture2d PreviousFrame; to attempt this manually, with SF+ returning the error "Textures as effect params are not yet supported." Hope this gets implemented soon!
I really appreciate the FFT source support. A feature I'd like to see is access to additional buffers we can write to, and retrieve in additional passes, in order to build more complex effects like the following examples:
https://www.shadertoy.com/view/3lKSz3
https://www.shadertoy.com/view/4tGfRd
In order to reduce development complexity, having access to the following on-request buffers would be a nice feature:
With access to additional sources, and previous pre-FX and post-FX texture buffers, most of the complex shader chains could be built using source mirrors and shader chaining.
The text was updated successfully, but these errors were encountered: