You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
As discussed in this PR, it would be desirable to add a proper way to specify entry points for the vertex stage. The mentioned PR successfully shadows the definition of builtin_shader_vertex from the template. Maybe we could abuse this technique to provide a more user-friendly way to optionally specify the logic for the vertex stage:
void vertex(inout float4 vertex, inout float2 uv)
The text was updated successfully, but these errors were encountered:
As discussed in this PR, it would be desirable to add a proper way to specify entry points for the vertex stage. The mentioned PR successfully shadows the definition of
builtin_shader_vertex
from the template. Maybe we could abuse this technique to provide a more user-friendly way to optionally specify the logic for the vertex stage:void vertex(inout float4 vertex, inout float2 uv)
The text was updated successfully, but these errors were encountered: