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Functional-Oil-Pumps-rules.yaml
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Functional-Oil-Pumps-rules.yaml
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#This map contains the Functional Oil Pumps by LeonardMT (Leo512bit on Github)\n Engineers can now capture oil pumps and repair its husks.\n\nMIT License\n\n Copyright (c) 2021 Leonard Teyssier aka LeonardMT aka Leo512bit\n\nPermission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
World:
MissionData:
Briefing: This map contains the Functional Oil Pumps by LeonardMT (Leo512bit on Github)\n Engineers can now capture oil pumps and repair its husks.\n\nMIT License\n\n Copyright (c) 2021 Leonard Teyssier
OILP.husk:
Inherits: ^TechBuilding
RenderSprites:
Palette: player
Tooltip:
Name: Husk (Oil Pump)
WithSpriteBody:
WithIdleOverlay:
StartSequence: fire-start
Sequence: fire-loop
CapturableProgressBar:
CapturableProgressBlink:
CaptureManager:
Capturable:
Types: building-husk
TransformOnCapture: #disable if you want
IntoActor: OILP
ForceHealthPercentage: 50 #change if you want
Targetable:
TargetTypes: building-husk
OILP:
Inherits: ^TechBuilding
Tooltip:
Name: Oil Pump
TooltipDescription@ally:
Description: Provides additional funds.
ValidStances: Ally
TooltipDescription@other:
Description: Capture to receive additional funds.
CaptureManager:
Capturable:
Types: building
CapturableProgressBar:
CapturableProgressBlink:
EngineerRepairable:
CashTrickler:
Interval: 750 #change if you want
Amount: 50 #change if you want
GpsDot:
String: Oil #For GPS don't change
RevealsShroud:
Range: 3c0 #change if you want
SpawnActorOnDeath:
Actor: OILP.husk
OwnerType: InternalName
TooltipDescription@ally:
Description: Provides additional funds.
ValidStances: Ally
TooltipDescription@other:
Description: Capture to receive additional funds.
ValidStances: Neutral, Enemy
Explodes:
Weapon: BarrelExplode #change if you want
OwnerLostAction:
Action: ChangeOwner
UpdatesDerrickCount:
E6:
Inherits: ^Soldier
Inherits@selection: ^SelectableSupportUnit
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 60
Prerequisites: ~barracks, ~techlevel.infonly
Description: Infiltrates and captures\nenemy structures.\n Unarmed
Valued:
Cost: 400
Tooltip:
Name: Engineer
UpdatesPlayerStatistics:
AddToArmyValue: true
WithInfantryBody:
RequiresCondition: !parachute
WithInfantryBody@PARACHUTE:
StandSequences: parachute
RequiresCondition: parachute
Passenger:
PipType: Yellow
EngineerRepair:
RepairsBridges:
CaptureManager:
GrantConditionOnPrerequisite@GLOBALREUSABLEENGINEER:
Condition: global-reusable-engineers
Prerequisites: global-reusable-engineers
Captures:
RequiresCondition: !global-reusable-engineers
CaptureTypes: building
PlayerExperience: 25
CaptureDelay: 200
Captures@REUSABLE:
RequiresCondition: global-reusable-engineers
CaptureTypes: building
PlayerExperience: 25
CaptureDelay: 375
ConsumedByCapture: False
EnterCursor: ability
Captures@husk: #disable if you want
RequiresCondition: !global-reusable-engineers
CaptureTypes: building-husk
PlayerExperience: 25
CaptureDelay: 200
ConsumedByCapture: true
EnterCursor: goldwrench
Captures@husk-reusable: #disable if you want
RequiresCondition: global-reusable-engineers
CaptureTypes: building-husk
PlayerExperience: 25
CaptureDelay: 375
EnterCursor: goldwrench
ConsumedByCapture: False
EnterBlockedCursor: move-blocked
Voiced:
VoiceSet: EngineerVoice
-AttackFrontal: