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Sequences.yaml
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Sequences.yaml
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ntnk:
idle: 1tnk
Facings: 32
UseClassicFacingFudge: True
turret: 1tnk
Start: 32
Facings: 32
UseClassicFacingFudge: True
muzzle: gunfire2
Length: 2
icon: 1tnkicon
ntnk.destroyed:
idle: 1tnk
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
turret: 1tnk
Start: 32
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
5tnk:
idle: htnk
Facings: 32
UseClassicFacingFudge: True
turret: htnk
Start: 32
Facings: 32
UseClassicFacingFudge: True
muzzle: gunfire2
Length: 5
icon: 4tnkicon
5tnk.destroyed:
idle: htnk
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
turret: htnk
Start: 32
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
srty:
idle: arty
Facings: 32
UseClassicFacingFudge: True
muzzle: gunfire2
Length: 5
icon: artyicon
barb:
idle:
Length: 16
damaged-idle:
Start: 16
Length: 16
icon: barbicon
cycl:
icon: cyclicon
wood:
idle: wood
Length: 16
damaged-idle: wood
Start: 16
Length: 16
icon: woodicnh.tem
AddExtension: False
7tnk:
idle: t72
Facings: 32
turret: t72
Start: 32
Facings: 32
ZOffset: 1
muzzle: gunfire2
Length: 5
icon: t72icon
7tnk.destroyed:
idle: t72
Facings: 32
ZOffset: -512
turret: t72
Start: 32
Facings: 32
ZOffset: -512
carr: carr
idle:
Start: 0
Length: 1
icon: carricon
carr.deployed:
idle: carr
Start: 0
Length: 1
ZOffset: -1023
active: carr
Start: 0
Length: 9
Tick: 100
ZOffset: -1023
icon: carricon
mfix:
idle: mcv
Facings: 32
UseClassicFacingFudge: True
icon: fixicon
mfix.deployed:
idle: fix
Offset: 0,1
ZOffset: -1c511
damaged-idle:
Start: 7
Offset: 0,1
ZOffset: -1c511
active: fix
Start: 1
Length: 6
Offset: 0,1
ZOffset: -1c511
damaged-active:
Start: 8
Length: 6
Offset: 0,1
ZOffset: -1c511
make: fixmake
Length: *
Offset: 0,1
bib: mbFIX
Length: *
ZOffset: -1c511
Offset: 0,-4
UseTilesetExtension: true
icon: fixicon
oilbisland:
Defaults:
Offset: 0,-6
idle: oilb
damaged-idle:
Start: 1
Length: *
make:
bib: bib3
Length: *
Offset: 0,0
UseTilesetExtension: true
TilesetOverrides:
INTERIOR: TEMPERAT
isoil:
idle: v19
Length: 14
deado:
idle: v19
Start: 28
fire-start: flmspt
Length: *
Offset: 7,-15
ZOffset: 1
fire-loop: flmspt
Start: 50
Length: *
Offset: 7,-15
ZOffset: 1
ttnk.destroyed:
idle: ttnk
Facings: 32
UseClassicFacingFudge: True
spinner: ttnk
Start: 32
Length: 32
turret: ttnk
Start: 32
Facings: 32
ZOffset: -512
icon: ttnkicon
ctnk.destroyed:
idle: ctnk
Facings: 32
UseClassicFacingFudge: True
turret: ttnk
Start: 32
Facings: 32
ZOffset: -512
arco:
idle:
damaged-idle:
Start: 1
arco.husk:
idle: arco
Start: 1
hosp.husk:
idle: hosp
Start: 8
bib: mbHOSP
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: *
Offset: 0,1
oilp.slow:
idle: v19
Length: 14
Tick: 120
damaged-idle: v19
Start: 14
Length: 14
Tick: 120
OILPslowhusk:
idle: v19
Start: 28
fire-start: flmspt
Length: *
Offset: 7,-15
ZOffset: 1
fire-loop: flmspt
Start: 50
Length: *
Offset: 7,-15
ZOffset: 1
oilp:
idle: v19
Length: 14
oilp.husk:
idle: v19
Start: 28
fire-start: flmspt
Length: *
Offset: 7,-15
ZOffset: 1
fire-loop: flmspt
Start: 50
Length: *
Offset: 7,-15
ZOffset: 1
isoilhusk:
idle: v19
Start: 28
fire-start: flmspt
Length: *
Offset: 7,-15
ZOffset: 1
fire-loop: flmspt
Start: 50
Length: *
Offset: 7,-15
ZOffset: 1
oilp.slow.husk:
idle: v19
Start: 28
fire-start: flmspt
Length: *
Offset: 7,-15
ZOffset: 1
fire-loop: flmspt
Start: 50
Length: *
Offset: 7,-15
ZOffset: 1
katy:
idle: katy
Facings: 32
UseClassicFacingFudge: True
icon: katyicnh
bio.husk:
idle: hosp
Start: 8
bib: mbHOSP
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: *
Offset: 0,1
gap.over:
idle: gap
Length: 32
Offset: 0,-14
Tick: 20
damaged-idle:
Start: 32
Length: 32
Tick: 20
Offset: 0,-14
make: gapmake
Length: *
Offset: 0,-14
bib: mbGAP
Length: *
UseTilesetExtension: true
icon: gapicon
e11:
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 120
shoot:
Start: 64
Length: 8
Facings: 8
parachute:
Start: 393
idle1:
Start: 272
Length: 14
Tick: 120
idle2:
Start: 287
Length: 16
Tick: 120
die1:
Start: 304
Length: 8
die2:
Start: 312
Length: 8
die3:
Start: 320
Length: 8
die4:
Start: 328
Length: 12
die5:
Start: 340
Length: 18
die6: electro
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
prone-stand:
Start: 144
Stride: 4
Facings: 8
prone-stand2:
Start: 144
Stride: 4
Facings: 8
prone-run:
Start: 144
Length: 4
Facings: 8
Tick: 120
prone-shoot:
Start: 192
Length: 10
Facings: 8
icon: e3icon
atr:
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 16
Facings: 8
prone-stand:
Start: 208
Stride: 4
Facings: 8
prone-stand2:
Start: 208
Stride: 4
Facings: 8
prone-run:
Start: 208
Length: 4
Facings: 8
Tick: 100
liedown:
Start: 192
Length: 2
Facings: 8
standup:
Start: 240
Length: 2
Facings: 8
prone-shoot:
Start: 256
Length: 16
Facings: 8
idle1:
Start: 384
Length: 14
Tick: 120
idle2:
Start: 399
Length: 16
Tick: 120
die1:
Start: 416
Length: 8
die2:
Start: 424
Length: 8
die3:
Start: 432
Length: 8
die4:
Start: 440
Length: 12
die5:
Start: 452
Length: 18
die6: electro
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
garrison-muzzle: minigun
Length: 3
Stride: 6
Facings: 8
icon: e1icon
unkilltc01:
Defaults: tc01
UseTilesetExtension: true
TilesetOverrides:
INTERIOR: TEMPERAT
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
unkillt09:
Defaults: t09
AddExtension: false
idle: t09.des
Start: 1
dead: t09.des
Start: 2
Length: 8
Tick: 80
unkillt08:
Defaults: t08
UseTilesetExtension: true
TilesetOverrides:
INTERIOR: TEMPERAT
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
unkillt04:
Defaults: t04.des
AddExtension: false
idle:
Start: 1
dead: t04.des
Start: 2
Length: 8
Tick: 80
ftnk:
muzzle: gunfire2
Length: 5
icon: 2tnkicon
icon:
abomb: atomicon
invuln: infxicon
chrono: warpicon
spyplane: smigicon
paratroopers: pinficon
gps: gpssicon
parabombs: pbmbicon
sonar: sonricon
pbmbicon: pbmbicon
para1tnkicon: para1tnkicon
badricon: badricon
beacon:
Defaults:
ZOffset: 2535
arrow: mouse
Start: 5
Offset: 1,-12
circles: fpls
Length: *
ZOffset: 2047
atomicon: lores|atomicon
Length: *
Offset: 0,-42
droptanks: lores|1tnkbcon
Length: *
Offset: 0,-42
pbmbicon: lores|pbmbicon
Length: *
Offset: 0,-42
camicon: lores|camicon
Length: *
Offset: 0,-42
pinficon: lores|pinficon
Length: *
Offset: 0,-42
clock: beaconclock
Length: *
Offset: 0,-42
#for paratanks
maxichute:
open:
ZOffset: 512
idle:
Length: 20
ZOffset: 512
explosion:
Defaults:
Length: *
ZOffset: 2047
piff: piff
piffs: piffpiff
water_piff: wpiff
water_piffs: wpifpif
small_explosion: veh-hit3
med_explosion: veh-hit2
flak_explosion_ground: flak
small_explosion_air: flak
ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed
med_explosion_air: veh-hit1
ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed
large_splash: h2o_exp1
napalm: napalm2
building_napalm: napalm2
FlipX: true
nuke: atomsfx
med_splash: h2o_exp2
self_destruct: art-exp1
artillery_explosion: art-exp1
building: fball1
Offset: 0,-9
small_splash: h2o_exp3
large_explosion: frag1
Offset: -2,0
small_napalm: napalm1
offseted_napalm: napalm1 # Used for E4 Explosion
Offset: 0, -6
large_napalm: napalm3
fball1: fball1
corpse: corpse1
ZOffset: -512
Tick: 1600
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
ATR:
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 256
Length: 16
Facings: 8
prone-stand:
Start: 208
Stride: 4
Facings: 8
prone-stand2:
Start: 208
Stride: 4
Facings: 8
prone-run:
Start: 208
Length: 4
Facings: 8
Tick: 100
liedown:
Start: 192
Length: 2
Facings: 8
standup:
Start: 240
Length: 2
Facings: 8
prone-shoot:
Start: 256
Length: 16
Facings: 8
idle1:
Start: 384
Length: 14
Tick: 120
idle2:
Start: 399
Length: 16
Tick: 120
die1:
Start: 416
Length: 8
die2:
Start: 424
Length: 8
die3:
Start: 432
Length: 8
die4:
Start: 440
Length: 12
die5:
Start: 452
Length: 18
die6: electro
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
garrison-muzzle: minigun
Length: 3
Stride: 6
Facings: 8
icon: snipericon
tech:
heal: newpips
Start: 3
repair: newpips
Start: 4