diff --git a/README.md b/README.md index afb4da98..20ba6ccb 100644 --- a/README.md +++ b/README.md @@ -40,11 +40,11 @@ You're probably gonna want to spend most of your time in the `pets-lib` folder. This is where the Rust side of the codebase is in. The `pets-gd` folder has the Godot project, but that's edited with the actual Godot editor. -There are 2 quickstart scripts in `pets-lib` for my CLI text editor bois. The -`run` script just opens the main scene with whatever arguments you give. The -`battle` one similarly just opens the battle scene. This is pretty nice for -testing purposes, but don't worry about reloading each time... Hot reloads are -now supported. +There's a quickstart script in `pets-lib` for my CLI text editor bois. The +`run` script just opens the main scene with whatever arguments you give. This +is pretty nice for testing purposes, but don't worry about reloading the editor +each time... Hot reloads are now supported. You should only have to reload it when +making a new class or changing fields on a class, or anything along those lines. Refer to [this wiki page](https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.html)