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i was looking at thermal and they have a custom data system for augments such that you can make any item a augment by editing its NBT, so it is relatively simple to make a custom augment.
the problem with this approach is that by adding the augment data in the item instead of globally there could be problems if in a newer version of the modpack the augment values were changed so i thought of just implementing IAugmentItem directly and while it looks possible it looks simpler to add support for creating a item as an augment via an addon. while i could make my own addon this looks to be in scope of kubejs thermal.
what would be the requirements for a PR adding custom augment creation support?
thanks in advance.
The text was updated successfully, but these errors were encountered:
i was looking at thermal and they have a custom data system for augments such that you can make any item a augment by editing its NBT, so it is relatively simple to make a custom augment.
the problem with this approach is that by adding the augment data in the item instead of globally there could be problems if in a newer version of the modpack the augment values were changed so i thought of just implementing IAugmentItem directly and while it looks possible it looks simpler to add support for creating a item as an augment via an addon. while i could make my own addon this looks to be in scope of kubejs thermal.
what would be the requirements for a PR adding custom augment creation support?
thanks in advance.
The text was updated successfully, but these errors were encountered: