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Emscripten (WebGPU)

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Start adding a raytracing API
Emscripten (WebGPU) #726: Commit 384f958 pushed by RobDangerous
September 15, 2024 02:06 1m 1s main
September 15, 2024 02:06 1m 1s
Make ray pipelines compile
Emscripten (WebGPU) #725: Commit 23b92f3 pushed by RobDangerous
September 14, 2024 08:45 1m 0s main
September 14, 2024 08:45 1m 0s
Try to create raytracing pipelines
Emscripten (WebGPU) #724: Commit 61b0095 pushed by RobDangerous
September 13, 2024 16:25 1m 6s main
September 13, 2024 16:25 1m 6s
Make compute work
Emscripten (WebGPU) #723: Commit 2a24600 pushed by RobDangerous
September 13, 2024 08:02 1m 8s main
September 13, 2024 08:02 1m 8s
Support compute pipelines and UAV textures
Emscripten (WebGPU) #722: Commit 5f45f19 pushed by RobDangerous
September 12, 2024 22:59 1m 2s main
September 12, 2024 22:59 1m 2s
Add resource transitions for descriptor set resources
Emscripten (WebGPU) #721: Commit 21713ef pushed by RobDangerous
September 11, 2024 16:07 1m 2s main
September 11, 2024 16:07 1m 2s
Copy buffers to textures and take care of buffer alignment
Emscripten (WebGPU) #720: Commit 355bf92 pushed by RobDangerous
September 10, 2024 22:28 1m 1s main
September 10, 2024 22:28 1m 1s
Create samplers properly
Emscripten (WebGPU) #719: Commit 9d89cbe pushed by RobDangerous
September 10, 2024 19:22 1m 17s main
September 10, 2024 19:22 1m 17s
Support more descriptor types
Emscripten (WebGPU) #718: Commit bcb31dd pushed by RobDangerous
September 10, 2024 08:22 1m 14s main
September 10, 2024 08:22 1m 14s
Simplify descriptor management
Emscripten (WebGPU) #717: Commit 20cc674 pushed by RobDangerous
September 9, 2024 19:47 1m 23s main
September 9, 2024 19:47 1m 23s
Set some descriptors
Emscripten (WebGPU) #716: Commit df288d8 pushed by RobDangerous
September 9, 2024 16:45 59s main
September 9, 2024 16:45 59s
Do some D3D12 descriptor set setup work
Emscripten (WebGPU) #715: Commit d698c5b pushed by RobDangerous
September 4, 2024 23:36 58s main
September 4, 2024 23:36 58s
Copy in the offset allocator for now (beware the license)
Emscripten (WebGPU) #714: Commit 28838ae pushed by RobDangerous
September 4, 2024 22:46 1m 0s main
September 4, 2024 22:46 1m 0s
Add a buffer destroy function
Emscripten (WebGPU) #713: Commit a77461f pushed by RobDangerous
September 4, 2024 20:45 1m 16s main
September 4, 2024 20:45 1m 16s
Start handling descriptor heaps
Emscripten (WebGPU) #712: Commit ac1f631 pushed by RobDangerous
September 3, 2024 21:58 1m 0s main
September 3, 2024 21:58 1m 0s
Update Kong
Emscripten (WebGPU) #711: Commit 3904a42 pushed by RobDangerous
September 3, 2024 08:40 1m 34s main
September 3, 2024 08:40 1m 34s
Update kmake
Emscripten (WebGPU) #710: Commit b0c6afa pushed by RobDangerous
September 3, 2024 08:13 1m 37s main
September 3, 2024 08:13 1m 37s
Do not include the Kong shaders for the Kope-API for now
Emscripten (WebGPU) #709: Commit 5ac6f0e pushed by RobDangerous
September 2, 2024 23:56 58s main
September 2, 2024 23:56 58s
Refine some function names
Emscripten (WebGPU) #708: Commit e6610c8 pushed by RobDangerous
September 2, 2024 22:29 3m 32s main
September 2, 2024 22:29 3m 32s
Set a render-target and some random scissor and viewport to make D3D1…
Emscripten (WebGPU) #707: Commit 6b9858f pushed by RobDangerous
September 2, 2024 22:16 55s main
September 2, 2024 22:16 55s
Implement a draw command
Emscripten (WebGPU) #706: Commit 6085134 pushed by RobDangerous
September 2, 2024 21:42 59s main
September 2, 2024 21:42 59s
Make a pipeline compile
Emscripten (WebGPU) #705: Commit 9eaa786 pushed by RobDangerous
September 2, 2024 17:00 1m 1s main
September 2, 2024 17:00 1m 1s
Create pipelines
Emscripten (WebGPU) #704: Commit 8e0449e pushed by RobDangerous
September 1, 2024 21:59 57s main
September 1, 2024 21:59 57s
Fix Android even more
Emscripten (WebGPU) #703: Commit 29281cf pushed by RobDangerous
September 1, 2024 18:23 11m 53s main
September 1, 2024 18:23 11m 53s
Fix addBackend for Kope
Emscripten (WebGPU) #702: Commit 7205d4a pushed by RobDangerous
September 1, 2024 18:13 11m 43s main
September 1, 2024 18:13 11m 43s