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rock_paper_scissor.js
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rock_paper_scissor.js
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let score = JSON.parse(localStorage.getItem("score")) || {
wins: 0,
losses: 0,
ties: 0,
};
updateScoreElement();
/*
if (!score) {
score = {
wins: 0,
losses: 0,
ties: 0
};
}
*/
function playGame(playerMove) {
const computerMove = pickComputerMove();
let result = "";
if (playerMove === "scissors") {
if (computerMove === "rock") {
result = "You lose.";
} else if (computerMove === "paper") {
result = "You win.";
} else if (computerMove === "scissors") {
result = "Tie.";
}
} else if (playerMove === "paper") {
if (computerMove === "rock") {
result = "You win.";
} else if (computerMove === "paper") {
result = "Tie.";
} else if (computerMove === "scissors") {
result = "You lose.";
}
} else if (playerMove === "rock") {
if (computerMove === "rock") {
result = "Tie.";
} else if (computerMove === "paper") {
result = "You lose.";
} else if (computerMove === "scissors") {
result = "You win.";
}
}
if (result === "You win.") {
score.wins += 1;
} else if (result === "You lose.") {
score.losses += 1;
} else if (result === "Tie.") {
score.ties += 1;
}
localStorage.setItem("score", JSON.stringify(score));
updateScoreElement();
document.querySelector(".js-result").innerHTML = result;
document.querySelector(
".js-moves"
).innerHTML = `You picked <img src="images/${playerMove}.png" class="move-icon" />- computer picked <img src="images/${computerMove}.png" class="move-icon" />`;
}
function updateScoreElement() {
document.querySelector(
".js-score"
).innerHTML = `Wins: ${score.wins}, Losses: ${score.losses}, Ties: ${score.ties}`;
}
function pickComputerMove() {
const randomNumber = Math.random();
let computerMove = "";
if (randomNumber >= 0 && randomNumber < 1 / 3) {
computerMove = "rock";
} else if (randomNumber >= 1 / 3 && randomNumber < 2 / 3) {
computerMove = "paper";
} else if (randomNumber >= 2 / 3 && randomNumber < 1) {
computerMove = "scissors";
}
//changes are done
return computerMove;
}