Pokémon Showdown's simulator protocol is implemented as a newline-and-pipe-delimited text stream. For details on how to read to or write from the text stream, see sim/SIMULATOR.md.
The beginning of a battle will look something like this:
|player|p1|Anonycat|60|1200
|player|p2|Anonybird|113|1300
|teamsize|p1|4
|teamsize|p2|5
|gametype|doubles
|gen|7
|tier|[Gen 7] Doubles Ubers
|rule|Species Clause: Limit one of each Pokémon
|rule|OHKO Clause: OHKO moves are banned
|rule|Moody Clause: Moody is banned
|rule|Evasion Abilities Clause: Evasion abilities are banned
|rule|Evasion Moves Clause: Evasion moves are banned
|rule|Endless Battle Clause: Forcing endless battles is banned
|rule|HP Percentage Mod: HP is shown in percentages
|clearpoke
|poke|p1|Pikachu, L59, F|item
|poke|p1|Kecleon, M|item
|poke|p1|Jynx, F|item
|poke|p1|Mewtwo|item
|poke|p2|Hoopa-Unbound|
|poke|p2|Smeargle, L1, F|item
|poke|p2|Forretress, L31, F|
|poke|p2|Groudon, L60|item
|poke|p2|Feebas, L1, M|
|teampreview
|
|start
|player|PLAYER|USERNAME|AVATAR|RATING
Player details.
PLAYER
isp1
orp2
PLAYER
may also bep3
orp4
in 4 player battlesUSERNAME
is the usernameAVATAR
is the player's avatar identifier (usually a number, but other values can be used for custom avatars)RATING
is the player's Elo rating in the format they're playing. This will only be displayed in rated battles and when the player is first introduced otherwise it's blank
|teamsize|PLAYER|NUMBER
PLAYER
isp1
,p2
,p3
, orp4
NUMBER
is the number of Pokémon your opponent starts with. In games without Team Preview, you don't know which Pokémon your opponent has, but you at least know how many there are.
|gametype|GAMETYPE
GAMETYPE
issingles
,doubles
,triples
,multi
, orfreeforall
.
|gen|GENNUM
Generation number, from 1 to 9. Stadium counts as its respective gens; Let's Go counts as 7, and modded formats count as whatever gen they were based on.
|tier|FORMATNAME
The name of the format being played.
|rated
Will be sent if the game will affect the player's ladder rating (Elo score).
|rated|MESSAGE
Will be sent if the game is official in some other way, such as being a tournament game. Does not actually mean the game is rated.
|rule|RULE: DESCRIPTION
Will appear multiple times, one for each
|clearpoke
|poke|PLAYER|DETAILS|ITEM
|poke|PLAYER|DETAILS|ITEM
...
|teampreview
These messages appear if you're playing a format that uses team previews.
|clearpoke
Marks the start of Team Preview
|poke|PLAYER|DETAILS|ITEM
Declares a Pokémon for Team Preview.
PLAYER
is the player ID (see|player|
)DETAILS
describes the pokemon (see "Identifying Pokémon" below)ITEM
will beitem
if the Pokémon is holding an item, or blank if it isn't.Note that forme and shininess are hidden on this, unlike on the
|switch|
details message.
|start
Indicates that the game has started.
|
Clears the message-bar, and add a spacer to the battle history. This is usually done automatically by detecting the message-type, but can also be forced to happen with this.
|request|REQUEST
Gives a JSON object containing a request for a choice (to move or switch). To assist in your decision,
REQUEST.active
has information about your active Pokémon, andREQUEST.side
has information about your your team as a whole.REQUEST.rqid
is an optional request ID (see "Sending decisions" for details).
|inactive|MESSAGE
or |inactiveoff|MESSAGE
A message related to the battle timer has been sent. The official client displays these messages in red.
inactive
means that the timer is on at the time the message was sent, whileinactiveoff
means that the timer is off.
|upkeep
Signals the upkeep phase of the turn where the number of turns left for field conditions are updated.
|turn|NUMBER
It is now turn
NUMBER
.
|win|USER
USER
has won the battle.
|tie
The battle has ended in a tie.
|t:|TIMESTAMP
The current UNIX timestamp (the number of seconds since 1970) - useful for determining when events occured in real time.
Pokémon will be identified by a Pokémon ID (generally labeled POKEMON
in
this document), and, in certain cases, also a details string (generally
labeled DETAILS
).
A Pokémon ID is in the form POSITION: NAME
.
POSITION
is the spot that the Pokémon is in: it consists of thePLAYER
of the player (see|player|
), followed by a position letter (a
in singles).
An inactive Pokémon will not have a position letter.
In doubles and triples battles, a
will refer to the leftmost Pokémon
from its trainer's perspective (so the leftmost on your team, and the
rightmost on your opponent's team, so p1a
faces p2c
, etc).
So the layout looks like:
Doubles, player 1's perspective:
p2b p2a
p1a p1b
Doubles, player 2's perspective:
p1b p1a
p2a p2b
In multi and free-for-all battles, players are grouped by parity. That is,
p1
and p3
share a side, as do p2
and p4
. The position letters still
follow the same conventions as in double battles, so the layout looks like:
Multi, player 1's perspective
p4b p2a
p1a p3b
NAME
is the nickname of the Pokémon (or the species name, if no nickname is given).
For example: p1a: Sparky
could be a Charizard named Sparky.
p1: Dragonite
could be an inactive Dragonite being healed by Heal Bell.
DETAILS
is a comma-separated list of all information about a Pokemon visible on the battle screen: species, shininess, gender, and level. So it starts withSPECIES
, adding, L##
if it's not level 100,M
if it's male,, F
if it's female,, shiny
if it's shiny. In Gen 9,, tera:TYPE
will be appended if the Pokemon has Terastallized.
So, for instance, Deoxys-Speed
is a level 100 non-shiny genderless
Deoxys (Speed forme). Sawsbuck, L50, F, shiny
is a level 50 shiny female
Sawsbuck (Spring form).
In Team Preview, DETAILS
will not include information not available in
Team Preview (in particular, level and shininess will be left off), and
for Pokémon whose forme isn't revealed in Team Preview, it will be given as
-*
. So, for instance, an Arceus in Team Preview would have the details
string Arceus-*
, no matter what kind of Arceus it is.
For most commands, you can just use the position information in the
Pokémon ID to identify the Pokémon. Only a few commands actually change the
Pokémon in that position (|switch|
switching, |replace|
illusion dropping,
|drag|
phazing, and |detailschange|
permanent forme changes), and these
all specify DETAILS
for you to perform updates with.
In battle, most Pokémon actions come in the form |ACTION|POKEMON|DETAILS
followed by a few messages detailing what happens after the action occurs.
Battle actions (especially minor actions) often come with tags such as
|[from] EFFECT|[of] SOURCE
. EFFECT
will be an effect (move, ability,
item, status, etc), and SOURCE
will be a Pokémon. These can affect the
message or animation displayed, but do not affect anything else. Other
tags include |[still]
(suppress animation) and |[silent]
(suppress
message).
|move|POKEMON|MOVE|TARGET
The specified Pokémon has used move
MOVE
atTARGET
. If a move has multiple targets or no target,TARGET
should be ignored. If a move targets a side,TARGET
will be a (possibly fainted) Pokémon on that side.If
|[miss]
is present, the move missed.If
|[still]
is present, the move should not animate
|[anim] MOVE2
tells the client to use the animation ofMOVE2
instead ofMOVE
when displaying to the client.
|switch|POKEMON|DETAILS|HP STATUS
or |drag|POKEMON|DETAILS|HP STATUS
A Pokémon identified by
POKEMON
has switched in (if there was an old Pokémon in that position, it is switched out).For the DETAILS format, see "Identifying Pokémon" above.
POKEMON|DETAILS
represents all the information that can be used to tell Pokémon apart. If two pokemon have the samePOKEMON|DETAILS
(which will never happen in any format with Species Clause), you usually won't be able to tell if the same pokemon switched in or a different pokemon switched in.The switched Pokémon has HP
HP
, and statusSTATUS
.HP
is specified as a fraction; if it is your own Pokémon then it will beCURRENT/MAX
, if not, it will be/100
if HP Percentage Mod is in effect and/48
otherwise.STATUS
can be left blank, or it can beslp
,par
, etc.
switch
means it was intentional, whiledrag
means it was unintentional (forced by Whirlwind, Roar, etc).
|detailschange|POKEMON|DETAILS|HP STATUS
or
|-formechange|POKEMON|SPECIES|HP STATUS
The specified Pokémon has changed formes (via Mega Evolution, ability, etc.) to
SPECIES
. If the forme change is permanent (Mega Evolution or a Shaymin-Sky that is frozen), thendetailschange
will appear; otherwise, the client will send-formechange
.Syntax is the same as
|switch|
above.
|replace|POKEMON|DETAILS|HP STATUS
Illusion has ended for the specified Pokémon. Syntax is the same as
|switch|
above, but remember that everything you thought you knew about the previous Pokémon is now wrong.
POKEMON
will be the NEW Pokémon ID - i.e. it will have the nickname of the Zoroark (or other Illusion user).
|swap|POKEMON|POSITION
Moves already active
POKEMON
to active fieldPOSITION
where the leftmost position is 0 and each position to the right counts up by 1.
|cant|POKEMON|REASON
or |cant|POKEMON|REASON|MOVE
The Pokémon
POKEMON
could not perform a move because of the indicatedREASON
(such as paralysis, Disable, etc). Sometimes, the move it was trying to use is given.
|faint|POKEMON
The Pokémon
POKEMON
has fainted.
Minor actions are less important than major actions. In the official client, they're usually displayed in small font if they have a message. Pretty much anything that happens in a battle other than a switch or the fact that a move was used is a minor action. So yes, the effects of a move such as damage or stat boosts are minor actions.
|-fail|POKEMON|ACTION
The specified
ACTION
has failed against thePOKEMON
targetted. TheACTION
in question should be a move that fails due to its own mechanics. Moves (or effect activations) that fail because they're blocked by another effect should use-block
instead.
|-block|POKEMON|EFFECT|MOVE|ATTACKER
An effect targeted at
POKEMON
was blocked byEFFECT
. This may optionally specify that the effect was aMOVE
fromATTACKER
.[of]SOURCE
will note the owner of theEFFECT
, in the case that it's notEFFECT
(for instance, an ally with Aroma Veil.)
|-notarget|POKEMON
A move has failed due to their being no target Pokémon
POKEMON
.POKEMON
is not present in Generation 1. This action is specific to Generations 1-4 as in later Generations a failed move will display using-fail
.
|-miss|SOURCE|TARGET
The move used by the
SOURCE
Pokémon missed (maybe absent) theTARGET
Pokémon.
|-damage|POKEMON|HP STATUS
The specified Pokémon
POKEMON
has taken damage, and is now atHP STATUS
(see|switch|
for details).If
HP
is 0,STATUS
should be ignored. The current behavior is forSTATUS
to befnt
, but this may change and should not be relied upon.
|-heal|POKEMON|HP STATUS
Same as
-damage
, but the Pokémon has healed damage instead.
|-sethp|POKEMON|HP
The specified Pokémon
POKEMON
now hasHP
hit points.
|-status|POKEMON|STATUS
The Pokémon
POKEMON
has been inflicted withSTATUS
.
|-curestatus|POKEMON|STATUS
The Pokémon
POKEMON
has recovered fromSTATUS
.
|-cureteam|POKEMON
The Pokémon
POKEMON
has used a move that cures its team of status effects, like Heal Bell.
|-boost|POKEMON|STAT|AMOUNT
The specified Pokémon
POKEMON
has gainedAMOUNT
inSTAT
, using the standard rules for Pokémon stat changes in-battle.STAT
is a standard three-letter abbreviation fot the stat in question, so Speed will bespe
, Special Defense will bespd
, etc.
|-unboost|POKEMON|STAT|AMOUNT
Same as
-boost
, but for negative stat changes instead.
|-setboost|POKEMON|STAT|AMOUNT
Same as
-boost
and-unboost
, butSTAT
is set toAMOUNT
instead of boosted byAMOUNT
. (For example: Anger Point, Belly Drum)
|-swapboost|SOURCE|TARGET|STATS
Swaps the boosts from
STATS
between theSOURCE
Pokémon andTARGET
Pokémon.STATS
takes the form of a comma-separated list ofSTAT
abbreviations as described in-boost
. (For example: Guard Swap, Heart Swap).
|-invertboost|POKEMON
Invert the boosts of the target Pokémon
POKEMON
. (For example: Topsy-Turvy).
|-clearboost|POKEMON
Clears all of the boosts of the target
POKEMON
. (For example: Clear Smog).
|-clearallboost
Clears all boosts from all Pokémon on both sides. (For example: Haze).
|-clearpositiveboost|TARGET|POKEMON|EFFECT
Clear the positive boosts from the
TARGET
Pokémon due to anEFFECT
of thePOKEMON
Pokémon. (For example: 'move: Spectral Thief').
|-clearnegativeboost|POKEMON
Clear the negative boosts from the target Pokémon
POKEMON
. (For example: usually as the result of a[zeffect]
).
|-copyboost|SOURCE|TARGET
Copy the boosts from
SOURCE
Pokémon toTARGET
Pokémon (For example: Psych Up).
|-weather|WEATHER
Indicates the weather that is currently in effect. If
|[upkeep]
is present, it means thatWEATHER
was active previously and is still in effect that turn. Otherwise, it means that the weather has changed due to a move or ability, or has expired, in which caseWEATHER
will benone
.
|-fieldstart|CONDITION
The field condition
CONDITION
has started. Field conditions are all effects that affect the entire field and aren't a weather. (For example: Trick Room, Grassy Terrain)
|-fieldend|CONDITION
Indicates that the field condition
CONDITION
has ended.
|-sidestart|SIDE|CONDITION
A side condition
CONDITION
has started onSIDE
. Side conditions are all effects that affect one side of the field. (For example: Tailwind, Stealth Rock, Reflect)
|-sideend|SIDE|CONDITION
Indicates that the side condition
CONDITION
ended for the givenSIDE
.
|-swapsideconditions
Swaps side conditions between sides. Used for Court Change.
|-start|POKEMON|EFFECT
A volatile status has been inflicted on the
POKEMON
Pokémon byEFFECT
. (For example: confusion, Taunt, Substitute).
|-end|POKEMON|EFFECT
The volatile status from
EFFECT
inflicted on thePOKEMON
Pokémon has ended.
|-crit|POKEMON
A move has dealt a critical hit against the
POKEMON
.
|-supereffective|POKEMON
A move was super effective against the
POKEMON
.
|-resisted|POKEMON
A move was not very effective against the
POKEMON
.
|-immune|POKEMON
The
POKEMON
was immune to a move.
|-item|POKEMON|ITEM|[from]EFFECT
The
ITEM
held by thePOKEMON
has been changed or revealed due to a move or abilityEFFECT
.
|-item|POKEMON|ITEM
POKEMON
has just switched in, and its itemITEM
is being announced to have a long-term effect (will not use[from]
). Air Balloon is the only current user of this.
|-enditem|POKEMON|ITEM|[from]EFFECT
The
ITEM
held byPOKEMON
has been destroyed by a move or ability (like Knock Off), and it now holds no item.This will be silent
[silent]
if the item's ownership was changed (with a move or ability like Thief or Trick), even if the move or ability would result in a Pokémon without an item.
|-enditem|POKEMON|ITEM
POKEMON
'sITEM
has destroyed itself (consumed Berries, Air Balloon). If a berry is consumed, it also has an additional modifier|[eat]
to indicate that it was consumed.Sticky Barb does not announce itself with this or any other message when it changes hands.
|-ability|POKEMON|ABILITY|[from]EFFECT
The
ABILITY
of thePOKEMON
has been changed due to a move/abilityEFFECT
.Note that Skill Swap does not send this message despite it changing abilities, because it does not reveal abilities when used between allies in a Double or Triple Battle.
|-ability|POKEMON|ABILITY
POKEMON
has just switched-in, and its abilityABILITY
is being announced to have a long-term effect (will not use[from]
).Effects that start at switch-in include Mold Breaker and Neutralizing Gas. It does not include abilities that activate once and don't have any long-term effects, like Intimidate (Intimidate should use
-activate
).
|-endability|POKEMON
The
POKEMON
has had its ability suppressed by Gastro Acid.
|-transform|POKEMON|SPECIES
The Pokémon
POKEMON
has transformed intoSPECIES
by the move Transform or the ability Imposter.
|-mega|POKEMON|MEGASTONE
The Pokémon
POKEMON
usedMEGASTONE
to Mega Evolve.
|-primal|POKEMON
The Pokémon
POKEMON
has reverted to its primal forme.
|-burst|POKEMON|SPECIES|ITEM
The Pokémon
POKEMON
has usedITEM
to Ultra Burst intoSPECIES
.
|-zpower|POKEMON
The Pokémon
POKEMON
has used the z-move version of its move.
|-zbroken|POKEMON
A z-move has broken through protect and hit the
POKEMON
.
|-activate|EFFECT
A miscellaneous effect has activated. This is triggered whenever an effect could not be better described by one of the other minor messages: for example, healing abilities like Water Absorb simply use
-heal
.Items usually activate with
-end
, although items with two messages, like Berries ("POKEMON ate the Leppa Berry! POKEMON restored PP...!"), will send the "ate" message as-eat
, and the "restored" message as-activate
.
|-hint|MESSAGE
Displays a message in parentheses to the client. Hint messages appear to explain and clarify why certain actions, such as Fake Out and Mat Block failing, have occurred,
when there would normally be no in-game messages.
|-center
Appears in Triple Battles when only one Pokémon remains on each side, to indicate that the Pokémon have been automatically centered.
|-message|MESSAGE
Displays a miscellaneous message to the client. These messages are primarily used for messages from game mods that aren't supported by the client, like rule clauses such as Sleep Clause, or other metagames with custom messages for specific scenarios.
|-combine
A move has been combined with another (For example: Fire Pledge).
|-waiting|SOURCE|TARGET
The
SOURCE
Pokémon has used a move and is waiting for theTARGET
Pokémon (For example: Fire Pledge).
|-prepare|ATTACKER|MOVE
The
ATTACKER
Pokémon is preparing to use a chargeMOVE
on an unknown target. (For example: Dig, Fly).
|-prepare|ATTACKER|MOVE|DEFENDER
The
ATTACKER
Pokémon is preparing to use a chargeMOVE
on theDEFENDER
. (For example: Sky Drop).
|-mustrecharge|POKEMON
The Pokémon
POKEMON
must spend the turn recharging from a previous move.
|-nothing
DEPRECATED: A move did absolutely nothing. (For example: Splash). In the future this will be of the form
|-activate|POKEMON|move: Splash
.
|-hitcount|POKEMON|NUM
A multi-hit move hit the
POKEMON
NUM
times.
|-singlemove|POKEMON|MOVE
The Pokémon
POKEMON
used moveMOVE
which causes a temporary effect lasting the duration of the move. (For example: Grudge, Destiny Bond).
|-singleturn|POKEMON|MOVE
The Pokémon
POKEMON
used moveMOVE
which causes a temporary effect lasting the duration of the turn. (For example: Protect, Focus Punch, Roost).
Using the Pokémon Showdown client, you can specify decisions with
/choose CHOICE
, or, for move and switch decisions, just /CHOICE
works as
well.
Using the simulator API, you would write >p1 CHOICE
or >p2 CHOICE
into the
battle stream.
You can see the syntax in action by looking at the JavaScript console when playing a Pokémon Showdown battle in a browser such as Chrome.
As an overview:
-
switch Pikachu
,switch pikachu
, orswitch 2
are all validCHOICE
strings to switch to a Pikachu in slot 2. -
move Focus Blast
,move focusblast
, ormove 4
are all validCHOICE
strings to use Focus Blast, your active Pokemon's 4th move.
In Doubles, decisions are delimited by ,
. If you have a Manectric and a
Cresselia, move Thunderbolt 1 mega, move Helping Hand -1
will make the
Manectric mega evolve and use Thunderbolt at the opponent in slot 1, while
Cresselia will use Helping Hand at Manectric.
To be exact, CHOICE
is one of:
-
team TEAMSPEC
, during Team Preview, whereTEAMSPEC
is a list of pokemon slots.- For instance,
team 213456
will swap the first two Pokemon and keep all other pokemon in order. TEAMSPEC
does not have to be all pokemon:team 5231
might be a choice in VGC.TEAMSPEC
does not need separators unless you have over 10 Pokémon, but in custom games, separate slots with,
. For instance:team 2, 1, 3, 4, 5, 6, 7, 8, 9, 10
- For instance,
-
default
, to auto-choose a decision. This will be the first possible legal choice. This is what's used in VGC if you run out of Move Time. -
undo
, to cancel a previously-made choice. This can only be done if the another player needs to make a choice and hasn't done so yet (or if you are callingside.choose()
directly, which doesn't auto-continue when both players have made a choice). -
POKEMONCHOICE
in Singles -
POKEMONCHOICE, POKEMONCHOICE
in Doubles
POKEMONCHOICE
is one of:
-
default
, to auto-choose a decision -
pass
, to skip a slot in Doubles/Triples that doesn't need a decision (can be left off, but can be useful for readability, to mean "the pokemon in this slot is fainted and won't be making a move") -
move MOVESPEC
, to make a move -
move MOVESPEC mega
, to mega-evolve and make a move -
move MOVESPEC zmove
, to use a z-move version of a move -
move MOVESPEC max
, to Dynamax/Gigantamax and make a move -
switch SWITCHSPEC
, to make a switch
MOVESPEC
is:
MOVESLOTSPEC
orMOVESLOTSPEC TARGETSPEC
-
MOVESLOTSPEC
is a move name (capitalization/spacing-insensitive) or 1-based move slot number -
TARGETSPEC
is a 1-based target slot number. Add a-
in front of it to refer to allies, and a+
to refer to foes. Remember that slots go in opposite directions, like this:Triples Doubles +3 +2 +1 +2 +1 -1 -2 -3 -1 -2
(Slot numbers are unnecessary in Singles: you can never choose a target in Singles.)
-
SWITCHSPEC
is:
- a Pokémon nickname/species or 1-based slot number
- Note that if you have multiple Pokémon with the same nickname/species, using the nickname/species will select the first unfainted one. If you want another Pokémon, you'll need to specify it by slot number.
Once a choice has been set for all players who need to make a choice, the battle will continue.
If an invalid decision is sent (trying to switch when you're trapped by Mean Look or something), you will receive a message starting with:
|error|[Invalid choice] MESSAGE
This will tell you to send a different decision. If your previous choice
revealed additional information (For example: a move disabled by Imprison
or a trapping effect), the error will be followed with a |request|
command
to base your decision off of:
|error|[Unavailable choice] MESSAGE
|request|REQUEST
The protocol message to tell you that it's time for you to make a decision is:
|request|REQUEST
Gives a JSON object containing a request for a choice (to move or switch). To assist in your decision,
REQUEST.active
has information about your active Pokémon, andREQUEST.side
has information about your your team as a whole.If you're using the simulator through a Pokémon Showdown server,
REQUEST.rqid
is an optional request ID. It will not exist if you're using the simulator directly throughimport sim
or./pokemon-showdown simulate-battle
.When sending decisions to a Pokémon Showdown server with
/choose
, you can add|RQID
at the end.RQID
isREQUEST.rqid
, and it identifies which request the decision was intended for, making sure "Undo" doesn't cause the next decision to be sent for the wrong turn.
Example request object:
{
"active": [
{
"moves": [
{
"move": "Light Screen",
"id": "lightscreen",
"pp": 48,
"maxpp": 48,
"target": "allySide",
"disabled": false
},
{
"move": "U-turn",
"id": "uturn",
"pp": 32,
"maxpp": 32,
"target": "normal",
"disabled": false
},
{
"move": "Knock Off",
"id": "knockoff",
"pp": 32,
"maxpp": 32,
"target": "normal",
"disabled": false
},
{
"move": "Roost",
"id": "roost",
"pp": 16,
"maxpp": 16,
"target": "self",
"disabled": false
}
]
}
],
"side": {
"name": "Zarel",
"id": "p2",
"pokemon": [
{
"ident": "p2: Ledian",
"details": "Ledian, L83, M",
"condition": "227/227",
"active": true,
"stats": {
"atk": 106,
"def": 131,
"spa": 139,
"spd": 230,
"spe": 189
},
"moves": [
"lightscreen",
"uturn",
"knockoff",
"roost"
],
"baseAbility": "swarm",
"item": "leftovers",
"pokeball": "pokeball",
"ability": "swarm"
},
{
"ident": "p2: Pyukumuku",
"details": "Pyukumuku, L83, F",
"condition": "227/227",
"active": false,
"stats": {
"atk": 104,
"def": 263,
"spa": 97,
"spd": 263,
"spe": 56
},
"moves": [
"recover",
"counter",
"lightscreen",
"reflect"
],
"baseAbility": "innardsout",
"item": "lightclay",
"pokeball": "pokeball",
"ability": "innardsout"
},
{
"ident": "p2: Heatmor",
"details": "Heatmor, L83, F",
"condition": "277/277",
"active": false,
"stats": {
"atk": 209,
"def": 157,
"spa": 222,
"spd": 157,
"spe": 156
},
"moves": [
"fireblast",
"suckerpunch",
"gigadrain",
"focusblast"
],
"baseAbility": "flashfire",
"item": "lifeorb",
"pokeball": "pokeball",
"ability": "flashfire"
},
{
"ident": "p2: Reuniclus",
"details": "Reuniclus, L78, M",
"condition": "300/300",
"active": false,
"stats": {
"atk": 106,
"def": 162,
"spa": 240,
"spd": 178,
"spe": 92
},
"moves": [
"shadowball",
"recover",
"calmmind",
"psyshock"
],
"baseAbility": "magicguard",
"item": "lifeorb",
"pokeball": "pokeball",
"ability": "magicguard"
},
{
"ident": "p2: Minun",
"details": "Minun, L83, F",
"condition": "235/235",
"active": false,
"stats": {
"atk": 71,
"def": 131,
"spa": 172,
"spd": 189,
"spe": 205
},
"moves": [
"hiddenpowerice60",
"nastyplot",
"substitute",
"thunderbolt"
],
"baseAbility": "voltabsorb",
"item": "leftovers",
"pokeball": "pokeball",
"ability": "voltabsorb"
},
{
"ident": "p2: Gligar",
"details": "Gligar, L79, M",
"condition": "232/232",
"active": false,
"stats": {
"atk": 164,
"def": 211,
"spa": 101,
"spd": 148,
"spe": 180
},
"moves": [
"toxic",
"stealthrock",
"roost",
"earthquake"
],
"baseAbility": "hypercutter",
"item": "eviolite",
"pokeball": "pokeball",
"ability": "hypercutter"
}
]
},
"rqid": 3
}