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default_bus_layout.tres
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default_bus_layout.tres
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[gd_resource type="AudioBusLayout" load_steps=2 format=2]
[sub_resource type="AudioEffectLowPassFilter" id=4]
resource_name = "LowPassFilter"
cutoff_hz = 3000.0
[resource]
bus/0/volume_db = 0.464998
bus/1/name = "Music"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = -17.6645
bus/1/send = "Master"
bus/2/name = "Ambience"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = "Master"
bus/3/name = "SFX"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = -24.137
bus/3/send = "Master"
bus/4/name = "Footsteps_SFX"
bus/4/solo = false
bus/4/mute = false
bus/4/bypass_fx = false
bus/4/volume_db = 6.02
bus/4/send = "SFX"
bus/5/name = "Human_Footsteps_SFX"
bus/5/solo = false
bus/5/mute = false
bus/5/bypass_fx = false
bus/5/volume_db = 2.64922
bus/5/send = "SFX"
bus/6/name = "Jump_SFX"
bus/6/solo = false
bus/6/mute = false
bus/6/bypass_fx = false
bus/6/volume_db = 0.0
bus/6/send = "SFX"
bus/7/name = "Bark_SFX"
bus/7/solo = false
bus/7/mute = false
bus/7/bypass_fx = false
bus/7/volume_db = 0.0
bus/7/send = "SFX"
bus/8/name = "Dash_SFX"
bus/8/solo = false
bus/8/mute = false
bus/8/bypass_fx = false
bus/8/volume_db = -0.130497
bus/8/send = "SFX"
bus/9/name = "Land_SFX"
bus/9/solo = false
bus/9/mute = false
bus/9/bypass_fx = false
bus/9/volume_db = 0.0
bus/9/send = "SFX"
bus/10/name = "SoftLand_SFX"
bus/10/solo = false
bus/10/mute = false
bus/10/bypass_fx = false
bus/10/volume_db = 0.0
bus/10/send = "SFX"
bus/10/effect/0/effect = SubResource( 4 )
bus/10/effect/0/enabled = true
bus/11/name = "Sleep_SFX"
bus/11/solo = false
bus/11/mute = false
bus/11/bypass_fx = false
bus/11/volume_db = 0.0
bus/11/send = "SFX"
bus/12/name = "Boneblock_SFX"
bus/12/solo = false
bus/12/mute = false
bus/12/bypass_fx = false
bus/12/volume_db = 0.0
bus/12/send = "SFX"
bus/13/name = "Beep_SFX"
bus/13/solo = false
bus/13/mute = false
bus/13/bypass_fx = false
bus/13/volume_db = 0.0
bus/13/send = "SFX"