Result of a 48-hour Game Jam (Realistically, about 20 hours went into this)
- Movement and general physics work, as well as basic tethering
- Boundaries are not present
- Enemy characters do anything besides follow you according to 2 separate very simplisitic algorithms
- May end up porting this to android and getting movement/tap support functional
- Need to find the bug that causes gravity to be essentially null when tethered
- Add sentry turret enemy, basic bullet physics, possible collision with other enemies
- More difficult upward scaling (gap dives, flings upward, etc.)