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Primetime Slime Climb

Result of a 48-hour Game Jam (Realistically, about 20 hours went into this)

Current state

  • Movement and general physics work, as well as basic tethering
  • Boundaries are not present
  • Enemy characters do anything besides follow you according to 2 separate very simplisitic algorithms

Future Plans

  • May end up porting this to android and getting movement/tap support functional
  • Need to find the bug that causes gravity to be essentially null when tethered
  • Add sentry turret enemy, basic bullet physics, possible collision with other enemies
  • More difficult upward scaling (gap dives, flings upward, etc.)