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Should disable the player's collider. Set a time at which they are to respawn. Then trigger the death animation. Once the time is reached/exceeded, send them to the spawn point and re-enable the collider. Clear the respawn time. This means that we gotta have a respawn time for them. Probably in the LevelManager. The death time can be longer than the animation if we simply have it be a boolean and NOT loop (stay in the last frame). Unset that boolean when we respawn.
The text was updated successfully, but these errors were encountered:
Should disable the player's collider. Set a time at which they are to respawn. Then trigger the death animation. Once the time is reached/exceeded, send them to the spawn point and re-enable the collider. Clear the respawn time. This means that we gotta have a respawn time for them. Probably in the
LevelManager
. The death time can be longer than the animation if we simply have it be a boolean and NOT loop (stay in the last frame). Unset that boolean when we respawn.The text was updated successfully, but these errors were encountered: