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local-isometric.cfg
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local-isometric.cfg
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; Custom graphics settings for Quasi-Isometric Camera
gpuskinning = true ; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk
materialmgr.quality = 10 ; Quality level of shader effects (set to 10 to display all effects)
materialmgr.PARALLAX_VHQ_DIST.max = 1000 ; Maximum distance to display very high quality parallax effect. Set to 30 to enable.
; Isometric View
view.zoom.min = 700.0 ; Zoom needs to be this far because of low fov
view.zoom.max = 4600.0 ; Zoom needs to be this far because of low fov
view.zoom.default = 2500.0 ; Zoom needs to be this far because of low fov
view.zoom.speed = 4000.0 ; Zoom speed needs to be this high because of reasons
view.zoom.speed.wheel = 300.0 ; Zoom speed needs to be this high because of reasons
view.zoom.smoothness = 0.1 ; Lowered because of the extreme zoom
view.rotate.y.speed = 0.0 ; This prevents camera rotation
view.rotate.x.speed = 0.0 ; This prevents camera tilting
view.scroll.speed = 200.0 ; Increased to get a good scroll speed at these zooms
view.fov = 2.0 ; This is what gives the nearly isometric view
view.far = 5000.0 ; To make the max zoom work
view.near = 40.0 ; Near plane distance increased to prevent z-fighting
hotkey.camera.rotate.up = unused ; Disable
hotkey.camera.rotate.down = unused ; Disable
hotkey.camera.rotate.cw = unused ; Disable
hotkey.camera.rotate.ccw = unused ; Disable
hotkey.camera.rotate.wheel.cw = unused ; Disable
hotkey.camera.rotate.wheel.ccw = unused ; Disable
waterrealdepth = false ; This prevents water render glitching