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bracket.py
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bracket.py
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import math
import random
import tkinter
def generate_bracket_rec(players):
games_map = {}
next_players = []
assert len(players) > 0
if len(players) == 1:
return games_map
for i in range(int(len(players) / 2)):
player1_id = i
player2_id = len(players) - 1 - i
if players[player2_id] is None:
next_players.append(players[player1_id])
else:
game_id = str(int(math.log(len(players), 2))) + "g" + str(i + 1)
g = Game((players[player1_id], players[player2_id]), game_id)
games_map[g.id] = g
next_players.append((g, "winner"))
d = {}
d.update(games_map)
d.update(generate_bracket_rec(next_players).items())
return d
# Players in each game will either be string literals
# or tuples that contain a Game and "loser" or "winner"
class Game:
def __init__(self, players, game_id=None):
self.players = players
self.done = False
self.id = random.getrandbits(24) if game_id is None else game_id
def __str__(self):
output = self.id + ": "
first_raw = self.players[0]
output += (first_raw[0].get(first_raw[1]) if type(self.players[0]) is tuple else first_raw) + " vs "
output += (self.players[1][0].get(self.players[1][1]) if type(self.players[1]) is tuple else self.players[1])
return output
def __repr__(self):
output = str(self)
output = output + "\nDone: " + \
str(self.done) + (" | Winner: " + self.winner + " Loser: " + self.loser if self.done else "")
return output
def get_raw_players(self):
return tuple(player[0].get(player[1]) if type(player) is tuple else player for player in self.players)
def is_ready(self):
for player in self.players:
if type(player) is tuple and not player[0].done:
return False
return True
def play_game(self, winning_player):
# TODO: Deal with fact that this is just the is_ready method again
for player in self.players:
if type(player) is tuple and not player[0].done:
print("ERROR 1: Attempting to start " + self.id + " before " + player[0].id + " is complete")
return False
players_raw = tuple(player[0].get(player[1]) if type(player) is tuple else player for player in self.players)
if winning_player not in players_raw:
print("ERROR 2: " + winning_player + " not in " + self.id)
return False
self.winner = winning_player
self.loser = players_raw[0] if players_raw[1] == winning_player else players_raw[1]
self.done = True
return True
def get(self, item):
if not self.done:
return str(item) + " of " + str(self.id)
else:
if item == "winner":
return self.winner
elif item == "loser":
return self.loser
else:
return "INVALID"
# TODO: Make a more a general get function that checks if
# the type is a Tuple or a game and then evaluates
class Tournament:
def __init__(self, players):
self.players = players
self.player_count = len(players)
self.games = {}
def __str__(self):
output = ""
for s in players:
output = output + ((s + " ") if s is not None else "")
output += "\nlog(Size): " + str(self.n_size)
output += " | underflow: " + str(self.underflow)
return output
def __repr__(self):
return self.__str__()
def generate_bracket(self, bracket_class, randomize):
if bracket_class != "single":
print("Illegal bracket class")
quit()
self.n_size = int(math.ceil(math.log(self.player_count, 2)))
self.underflow = int(math.pow(2, self.n_size) - self.player_count)
if randomize:
random.shuffle(self.players)
for i in range(self.underflow):
self.players.append(None)
self.games = generate_bracket_rec(self.players)
def play_game(self, game_id, game_winner):
if game_id not in self.games:
print("ERROR 3: Illegal Game ID " + game_id)
return False
if self.games[game_id].done:
print("ERROR 4: Game aready complete " + game_id)
return False
return self.games[game_id].play_game(game_winner)
class TournamentGUI:
def __init__(self, master, tournament):
self.master = master
master.title("Tournament GUI")
self.label = tkinter.Label(master, text="Available Games: " + str([str(g) for g in t.games.values() if g.is_ready() and not g.done]))
self.label.pack()
self.status = tkinter.Label(master, text="Enter a Game ID and Winner.")
self.status.pack()
self.textBox_game = tkinter.Text(master, height=2, width=10)
self.textBox_game.pack()
self.textBox_winner = tkinter.Text(master, height=2, width=10)
self.textBox_winner.pack()
self.greet_button = tkinter.Button(
master, text="Play Game", command=self.play_game)
self.greet_button.pack()
def play_game(self):
result = t.play_game(self.textBox_game.get("1.0", 'end-1c').strip(), self.textBox_winner.get("1.0", 'end-1c').strip())
self.label['text'] = str([str(g) for g in t.games.values() if g.is_ready() and not g.done])
if result:
self.textBox_game.delete('1.0', tkinter.END)
self.textBox_winner.delete('1.0', tkinter.END)
self.status['text'] = "Enter a Game ID and Winner."
else:
self.status['text'] = "Error. Re-enter game and winner."
players = ["a", "b", "c", "d", "e", "f", "g", "h", "i", "j"]
t = Tournament(players)
t.generate_bracket("single", True)
root = tkinter.Tk()
"""
BRACKET DRAWING PRROF OF CONCEPT
"""
HEIGHT = 1000 # root.winfo_screenheight()
WIDTH = 2000 # root.winfo_screenwidth()
HORIZONTAL_PADDING = 70
GAME_BOX_WIDTH_HEIGHT_RATIO = 3
_size = 4
_columns = _size * 2 + 1
_column_width = WIDTH / _columns
_game_box_width = _column_width - HORIZONTAL_PADDING
_game_box_height = _game_box_width / GAME_BOX_WIDTH_HEIGHT_RATIO
canvas = tkinter.Canvas(root, width=WIDTH, height=HEIGHT)
canvas.pack()
for i in range(_columns):
if i - _size < 0:
side = "LEFT"
elif i - _size > 0:
side = "RIGHT"
else:
side = "CENTER"
games = 2 ** abs(i - _size)
x_center = _column_width * (i + 0.5)
y_size = HEIGHT / games
for j in range(games):
y_center = y_size * (j + 0.5)
canvas.create_rectangle(x_center - _game_box_width / 2, y_center - _game_box_height / 2, x_center + _game_box_width / 2, y_center + _game_box_height / 2)
if i != _columns - 1:
canvas.create_line(x_center + _game_box_width / 2, y_center, x_center + _game_box_width / 2 + HORIZONTAL_PADDING / 2, y_center)
if i != 0:
canvas.create_line(x_center - _game_box_width / 2, y_center, x_center - _game_box_width / 2 - HORIZONTAL_PADDING / 2, y_center)
if j % 2 == 1:
if side == "LEFT":
canvas.create_line(x_center + _game_box_width / 2 + HORIZONTAL_PADDING / 2, y_center, x_center + _game_box_width / 2 + HORIZONTAL_PADDING / 2, y_center - y_size)
if side == "RIGHT":
canvas.create_line(x_center - _game_box_width / 2 - HORIZONTAL_PADDING / 2, y_center, x_center - _game_box_width / 2 - HORIZONTAL_PADDING / 2, y_center - y_size)
tkinter.mainloop()