-
Notifications
You must be signed in to change notification settings - Fork 4
/
External Format 1.txt
90 lines (85 loc) · 2.24 KB
/
External Format 1.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
%with(term) { t(). t(a). t(a,b). }. ->
%t(term). t(term, a). t(term, a, b).
with(wrassle) {
skill().
skill_name("Wrassle").
skill_sorting(0).
skill_parameter("hitType", 0).
action_skill().
action_skill_io(standard_action_io).
action_skill_multi_target(chain).
action_skill_cancel_waypoints().
action_skill_target_setting(0, wrassle_pick_target).
action_skill_target_setting(1, wrassle_pick_direction).
action_skill_target_effect_group(0, wrassle_effects).
}.
with(wrassle_effects) {
stat_effect_group().
stat_effect_group_effect(0, wrassle_move_effect).
}.
with(wrassle_pick_target) {
target_settings().
target_settings_mode(pick).
target_settings_leave_origin_in_place().
target_settings_target_region(region_r2_v1_line).
target_settings_effect_region(region_r0).
}.
with(wrassle_pick_direction) {
target_settings().
target_settings_mode(cardinal).
target_settings_target_region(region_r2_v1_line).
target_settings_effect_region(region_r0).
}.
with(wrassle_move_effect) {
stat_effect().
stat_effect_type(special_move).
stat_effect_move_type("throw").
stat_effect_move_region(region_line_move_2_2_0).
stat_effect_move_start_x(formula(c.position.x)).
stat_effect_move_start_y(formula(c.position.y)).
stat_effect_move_start_z(formula(c.position.z)).
stat_effect_move_animate_to_start().
stat_effect_target(applied).
}.
with(region_r2_v1_line) {
region().
region_type(cylinder).
region_space(line).
~region_target_self().
region_target_friends().
region_target_enemies().
region_stop_at_enemies().
region_radius_max(2).
region_z_up_max(1).
region_z_down_max(1).
}.
with(region_r0) {
region().
region_type(cylinder).
region_target_self().
region_target_friends().
region_target_enemies().
region_stop_at_enemies().
region_radius_max(0).
}.
with(region_line_move_2_2_0) {
region().
region_type(line_move).
region_target_friends().
region_target_enemies().
~region_cross_characters().
~region_cross_walls().
region_glide().
region_prevent_air_stick(keep_going).
region_locking_mode(eight_way).
region_stop_at_enemies().
region_radius_max(2).
region_z_up_max(2).
region_z_down_max(0).
region_xy_direction(arg.angle.xy).
}.
with(region_line_move_2_2_0_display) {
region().
inherit(region_line_move_2_2_0).
region_cross_characters().
}.