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td3.py
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td3.py
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"""
This should results in an average return of ~3000 by the end of training.
Usually hits 3000 around epoch 80-100. Within a see, the performance will be
a bit noisy from one epoch to the next (occasionally dips dow to ~2000).
Note that one epoch = 5k steps, so 200 epochs = 1 million steps.
"""
from gym.envs.mujoco import HalfCheetahEnv
import rlkit.torch.pytorch_util as ptu
from rlkit.data_management.env_replay_buffer import EnvReplayBuffer
from rlkit.envs.wrappers import NormalizedBoxEnv
from rlkit.exploration_strategies.base import \
PolicyWrappedWithExplorationStrategy
from rlkit.exploration_strategies.gaussian_strategy import GaussianStrategy
from rlkit.launchers.launcher_util import setup_logger
from rlkit.samplers.data_collector import MdpPathCollector
from rlkit.torch.networks import FlattenMlp, TanhMlpPolicy
from rlkit.torch.td3.td3 import TD3Trainer
from rlkit.torch.torch_rl_algorithm import TorchBatchRLAlgorithm
def experiment(variant):
expl_env = NormalizedBoxEnv(HalfCheetahEnv())
eval_env = NormalizedBoxEnv(HalfCheetahEnv())
obs_dim = expl_env.observation_space.low.size
action_dim = expl_env.action_space.low.size
qf1 = FlattenMlp(
input_size=obs_dim + action_dim,
output_size=1,
**variant['qf_kwargs']
)
qf2 = FlattenMlp(
input_size=obs_dim + action_dim,
output_size=1,
**variant['qf_kwargs']
)
target_qf1 = FlattenMlp(
input_size=obs_dim + action_dim,
output_size=1,
**variant['qf_kwargs']
)
target_qf2 = FlattenMlp(
input_size=obs_dim + action_dim,
output_size=1,
**variant['qf_kwargs']
)
policy = TanhMlpPolicy(
input_size=obs_dim,
output_size=action_dim,
**variant['policy_kwargs']
)
target_policy = TanhMlpPolicy(
input_size=obs_dim,
output_size=action_dim,
**variant['policy_kwargs']
)
es = GaussianStrategy(
action_space=expl_env.action_space,
max_sigma=0.1,
min_sigma=0.1, # Constant sigma
)
exploration_policy = PolicyWrappedWithExplorationStrategy(
exploration_strategy=es,
policy=policy,
)
eval_path_collector = MdpPathCollector(
eval_env,
policy,
)
expl_path_collector = MdpPathCollector(
expl_env,
exploration_policy,
)
replay_buffer = EnvReplayBuffer(
variant['replay_buffer_size'],
expl_env,
)
trainer = TD3Trainer(
policy=policy,
qf1=qf1,
qf2=qf2,
target_qf1=target_qf1,
target_qf2=target_qf2,
target_policy=target_policy,
**variant['trainer_kwargs']
)
algorithm = TorchBatchRLAlgorithm(
trainer=trainer,
exploration_env=expl_env,
evaluation_env=eval_env,
exploration_data_collector=expl_path_collector,
evaluation_data_collector=eval_path_collector,
replay_buffer=replay_buffer,
**variant['algorithm_kwargs']
)
algorithm.to(ptu.device)
algorithm.train()
if __name__ == "__main__":
variant = dict(
algorithm_kwargs=dict(
num_epochs=3000,
num_eval_steps_per_epoch=5000,
num_trains_per_train_loop=1000,
num_expl_steps_per_train_loop=1000,
min_num_steps_before_training=1000,
max_path_length=1000,
batch_size=256,
),
trainer_kwargs=dict(
discount=0.99,
),
qf_kwargs=dict(
hidden_sizes=[400, 300],
),
policy_kwargs=dict(
hidden_sizes=[400, 300],
),
replay_buffer_size=int(1E6),
)
# ptu.set_gpu_mode(True) # optionally set the GPU (default=False)
setup_logger('rlkit-post-refactor-td3-half-cheetah', variant=variant)
experiment(variant)