You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am not experience with OpenAL and this library is easing its access significantly, so thanks for that 1 thousand times!
I am exploring how to use it, and I think I have grabbed some concepts, but I was wondering if there is some good tutorial available for dummies like me on how to use openAL and some introduction to the concepts.
I have looked up a video on youtube where it mentions some terms like "buffers"
I have find this guide which is close to the intro I am looking for. This guide references the more complete OpenAL programmer's guide, but this later guide is for C++ and it is too long for a quick intro I think (and it is not intended for that anyway).
Would you know such a tutorial presenting the basic functionalities through an example? Or would you be ok to add some basic first steps to set a scene with a listener and a couple sound sources?
I will share what I am building when I have something working.
For instance right now I do not yet know how to set up the rotation of the listener, on top of its position.
The text was updated successfully, but these errors were encountered:
Regarding orientation of the listener, I guess one needs to rotate all sources positions around the listener's position to manage that scenario right?
I am used to deal with engines like Unity so trying to adapt to the OpenAL data model.
Do you know if there is a rotation function somehow which is dealing with that operation for the user, or do I have to code it to rotate my scene of audio sources? And do I have to build a data structure to manage scene sound objects as well?
I am not experience with OpenAL and this library is easing its access significantly, so thanks for that 1 thousand times!
I am exploring how to use it, and I think I have grabbed some concepts, but I was wondering if there is some good tutorial available for dummies like me on how to use openAL and some introduction to the concepts.
I have looked up a video on youtube where it mentions some terms like "buffers"
I have find this guide which is close to the intro I am looking for. This guide references the more complete OpenAL programmer's guide, but this later guide is for C++ and it is too long for a quick intro I think (and it is not intended for that anyway).
Would you know such a tutorial presenting the basic functionalities through an example? Or would you be ok to add some basic first steps to set a scene with a listener and a couple sound sources?
I will share what I am building when I have something working.
For instance right now I do not yet know how to set up the rotation of the listener, on top of its position.
The text was updated successfully, but these errors were encountered: