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Could it be possible to write a tutorial in the readme or elsewhere and reference it in the readme? #7

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Tetsujinfr opened this issue Sep 7, 2020 · 1 comment

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@Tetsujinfr
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Tetsujinfr commented Sep 7, 2020

I am not experience with OpenAL and this library is easing its access significantly, so thanks for that 1 thousand times!

I am exploring how to use it, and I think I have grabbed some concepts, but I was wondering if there is some good tutorial available for dummies like me on how to use openAL and some introduction to the concepts.

I have looked up a video on youtube where it mentions some terms like "buffers"

I have find this guide which is close to the intro I am looking for. This guide references the more complete OpenAL programmer's guide, but this later guide is for C++ and it is too long for a quick intro I think (and it is not intended for that anyway).

Would you know such a tutorial presenting the basic functionalities through an example? Or would you be ok to add some basic first steps to set a scene with a listener and a couple sound sources?

I will share what I am building when I have something working.
For instance right now I do not yet know how to set up the rotation of the listener, on top of its position.

@Tetsujinfr
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Regarding orientation of the listener, I guess one needs to rotate all sources positions around the listener's position to manage that scenario right?
I am used to deal with engines like Unity so trying to adapt to the OpenAL data model.
Do you know if there is a rotation function somehow which is dealing with that operation for the user, or do I have to code it to rotate my scene of audio sources? And do I have to build a data structure to manage scene sound objects as well?

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