Skip to content

Latest commit

 

History

History
78 lines (62 loc) · 3.88 KB

README.md

File metadata and controls

78 lines (62 loc) · 3.88 KB

Pawn Rules

Mod Version RimWorld Version Harmony Version
Steam Subscribers GitHub Downloads

Link to Steam Workshop page
Link to Ludeon Forum thread


Pawn Rules is a mod that allows custom rules to be assigned individually to your colonists, animals, guests and prisoners.

Currently the following rules can be applied:

  • Disallow certain foods
    • Ignored if binging on food or optionally if malnourished or training an animal
  • Disallow bonding with certain animals
    • This has no effect on existing bonds
  • Disallow new romances
    • This has no effect on existing relations and engaged couples can still get married
  • Disallow constructing items that have a quality level
    • Can still haul materials to blueprints

Any of these rules can be disabled and hidden from the rules window. Rules presets and defaults can be imported and exported between games.


Supports addons created by other modders by allowing easy creation of new rule options while handling the GUI and world storage saving. For more information check out the wiki page on Addons.


STEAM INSTALLATION

NON-STEAM INSTALLATION

TECHINICAL DETAILS

This mod can be safely removed from a save without breaking the game. To do so go to Show settings from the Mod Settings menu and select Remove Mod.

A save of your world will be made with no traces of this mod and the game will restart. Skipping the Remove Mod step will result in errors being displayed the first time a save is loaded although no further problems should occur.


The following base methods are patched with Harmony:

Postfix : RimWorld.FoodRestriction.Allows
Postfix : RimWorld.FoodUtility.WillEat
Postfix : RimWorld.GenConstruct.CanConstruct
Prefix* : RimWorld.InteractionWorker_RomanceAttempt.RandomSelectionWeight
Prefix* : RimWorld.InteractionWorker_RomanceAttempt.SuccessChance
Prefix* : RimWorld.Pawn_FoodRestrictionTracker.Configurable
Prefix* : RimWorld.Pawn_FoodRestrictionTracker.CurrentFoodRestriction
Prefix  : RimWorld.Pawn_GuestTracker.SetGuestStatus
Prefix* : RimWorld.PawnColumnWorker_FoodRestriction.Compare
Prefix* : RimWorld.PawnColumnWorker_FoodRestriction.DoAssignFoodRestrictionButtons
Prefix* : RimWorld.PawnColumnWorker_FoodRestriction.DoHeader
Postfix : RimWorld.PawnUtility.TrySpawnHatchedOrBornPawn
Prefix* : RimWorld.RelationsUtility.TryDevelopBondRelation
Prefix  : RimWorld.WorkGiver_InteractAnimal.HasFoodToInteractAnimal
Postfix : RimWorld.WorkGiver_InteractAnimal.HasFoodToInteractAnimal
Prefix  : RimWorld.WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob
Postfix : RimWorld.WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob
Postfix : Verse.Game.FinalizeInit
Postfix : Verse.Pawn.GetGizmos
Postfix : Verse.Pawn.Kill
Prefix  : Verse.Pawn.SetFaction
Postfix : Verse.PawnGenerator.GeneratePawn
Prefix  : Verse.Profile.MemoryUtility.ClearAllMapsAndWorld
Postfix : Verse.Root.Start

A prefix marked by a * denotes that in some circumstances the original method will be bypassed*