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test_client.py
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test_client.py
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import unittest
from unittest.mock import patch, call
from client import Client
from server import Server
from socket import *
class TestClient(unittest.TestCase):
@classmethod
def setUpClass(self):
self.client = Client()
@patch('builtins.input', side_effect=["Genesys"])
def test_set_player_name(self, mock_input):
# Input is "Genesys" but returns None
self.assertIsNone(self.client.set_player_name())
def test_fail_connect_to_server(self):
failed_expected = "Could not connect to Server!"
connection_status = self.client.connect_to_server()
self.assertEqual(connection_status, failed_expected)
def test_fail_wait_for_server(self):
failed_expected = "Connection has been lost to the server"
server_status = self.client.wait_for_server()
self.assertEqual(server_status, failed_expected)
def test_connection_type(self):
self.assertIsInstance(self.client.sock, socket)
@classmethod
def tearDownClass(self):
self.client.sock.close()
if __name__ == '__main__':
unittest.main()