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hope to be able to recognize and process textures that are not whole surfaces #645

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EXWhiteDragon opened this issue Nov 5, 2024 · 1 comment

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@EXWhiteDragon
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I have noticed that no matter how I configure it, the plugin can only process the entire UV map and cannot handle a small hidden part within one side of the UV. Is there any way to optimize this?

@JannisX11
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Which plugin?

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