From 90812ff61b9f7872e10d1d68f3ef511ab0ee8004 Mon Sep 17 00:00:00 2001 From: Caio Raphael Date: Sat, 27 Jul 2024 16:36:56 -0300 Subject: [PATCH 1/2] creative mod plugin --- plugins/creative_mode/LICENSE | 674 +++++++++++++++++++++++++ plugins/creative_mode/creative_mode.js | 571 +++++++++++++++++++++ plugins/creative_mode/icon.png | Bin 0 -> 1721 bytes 3 files changed, 1245 insertions(+) create mode 100644 plugins/creative_mode/LICENSE create mode 100644 plugins/creative_mode/creative_mode.js create mode 100644 plugins/creative_mode/icon.png diff --git a/plugins/creative_mode/LICENSE b/plugins/creative_mode/LICENSE new file mode 100644 index 00000000..f288702d --- /dev/null +++ b/plugins/creative_mode/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/plugins/creative_mode/creative_mode.js b/plugins/creative_mode/creative_mode.js new file mode 100644 index 00000000..f5d099cd --- /dev/null +++ b/plugins/creative_mode/creative_mode.js @@ -0,0 +1,571 @@ +(function() { + +let cubeSample = undefined; +let cubeSample_normals = {}; +const faceNormals = { + north: { x: 0, y: 0, z: -1 }, + south: { x: 0, y: 0, z: 1 }, + west: { x: -1, y: 0, z: 0 }, + east: { x: 1, y: 0, z: 0 }, + up: { x: 0, y: 1, z: 0 }, + down: { x: 0, y: -1, z: 0 } +}; + +let old_animate; + +let just_enabled = false; + +BBPlugin.register('creative_mode', { + title: 'Creative Mode', + author: 'Caio Raphael', + icon: 'icon.png', + description: 'Place and remove cubes just like in Minecraft creative mode', + version: '1.0.0', + min_version: '4.3.0', + variant: 'both', + onload() { + let canvas = document.querySelector('canvas'); + + // SETTINGS + new Setting('creative_mode_camera_sensitivity', { + name: 'Creative Mode: Camera Sensitivity', + description: '-', + category: 'preview', + type: 'number', + value: 1, + max: 5.0, + min: 0.1 + }); + new Setting('creative_mode_base_speed', { + name: 'Creative Mode: Base Speed', + description: '-', + category: 'preview', + type: 'number', + value: 50, + min: 1 + }); + new Setting('creative_mode_move_faster_mult', { + name: 'Creative Mode: Move Faster Multiplier', + description: '-', + category: 'preview', + type: 'number', + value: 2.5, + max: 10, + min: 1 + }); + new Setting('creative_mode_move_slower_mult', { + name: 'Creative Mode: Move Slower Multiplier', + description: '-', + category: 'preview', + type: 'number', + value: 0.5, + max: 1, + min: 0.1 + }); + new Setting('creative_mode_wasd_y_level', { + name: 'Creative Mode: Navigate at Y Level', + description: 'Navigate using WASD at consistent Y level rather than on camera plane', + category: 'preview', + value: true + }); + + + // FUNCTIONS: Behavior + function manageActions(event) { + let intersection = Canvas.raycast(event); + + if (intersection && intersection.element instanceof Mesh) { + if (event.button === 0 || event.button == 2) { + Blockbench.showQuickMessage('Meshes are not supported.', 2000); + } + return; + } + + if (intersection && intersection.element instanceof Cube) { + // Delete + if (event.button === 0) { + let cube = intersection.element; + removeCube(cube); + return; + } + if (cubeSample) { + // Add + if (event.button === 2) { + if (intersection && intersection.element instanceof Cube) { + let cube = intersection.element; + let clicked_face = intersection.face; + const cube_normals = { + north: getRotatedVector(faceNormals['north'], cube.rotation), + up: getRotatedVector(faceNormals['up'], cube.rotation), + east: getRotatedVector(faceNormals['east'], cube.rotation), + south: getRotatedVector(faceNormals['south'], cube.rotation), + west: getRotatedVector(faceNormals['west'], cube.rotation), + down: getRotatedVector(faceNormals['down'], cube.rotation) + }; + let face_normal = cube_normals[clicked_face]; + placeAdjacentCube(cube, face_normal); + return; + } + } else { + return; + } + } else { + Blockbench.showQuickMessage('Cube Sample not selected.', 2000); + return; + } + } + } + function placeAdjacentCube(cubeTarget, face_normal) { + Undo.initEdit({outliner: true, elements: []}); + + // 'cubeSample' and 'cubeTarget' transforms. + apply_origin_to_geometry(cubeSample); + apply_origin_to_geometry(cubeTarget); + + // Location spawn for the 'newCube'. + let size_cubeSample = cubeSample.size(); + let size_cubeTarget = cubeTarget.size(); + + let from_newCube_location = [...cubeTarget.from]; + let to_newCube_location = [ + from_newCube_location[0] + size_cubeSample[0], + from_newCube_location[1] + size_cubeSample[1], + from_newCube_location[2] + size_cubeSample[2] + ]; + + // >>>> Testes para fix do bug 'scale + rotation'. + let size_cubeTarget_converted = { + x: size_cubeTarget[0], + y: size_cubeTarget[1], + z: size_cubeTarget[2], + }; + let rotated_size_cubeTarget = getRotatedVector(size_cubeTarget_converted, cubeTarget.rotation); + // let translation = [ + // face_normal.x * rotated_size_cubeTarget.x, + // face_normal.y * rotated_size_cubeTarget.y, + // face_normal.z * rotated_size_cubeTarget.z + // ]; + // <<<< + + let translation = [ + face_normal.x * size_cubeTarget[0], + face_normal.y * size_cubeTarget[1], + face_normal.z * size_cubeTarget[2], + ]; + + let newCube = cubeSample.duplicate(); + + // 'newCube' transforms. + let old_newCube_rotation = newCube.rotation; + newCube.rotation = [0,0,0]; + newCube.from = [ + from_newCube_location[0] + translation[0], + from_newCube_location[1] + translation[1], + from_newCube_location[2] + translation[2] + ]; + newCube.to = [ + to_newCube_location[0] + translation[0], + to_newCube_location[1] + translation[1], + to_newCube_location[2] + translation[2] + ]; + move_pivot_to_geometry(newCube); + newCube.rotation = old_newCube_rotation; + + // Finish. + Cube.all.push(newCube); + Undo.finishEdit('Add cube', {outliner: true, elements: [newCube]}); + Canvas.updateAll(); + + } + function removeCube(cube) { + Undo.initEdit({outliner: true, elements: [cube]}); + cube.remove(); + // Atualizar somehow no outliner. Tive bugs ao apagar o objeto selecionado. + if (cube === cubeSample) { + cubeSample = undefined; + cubeSample_normals = []; + } + Undo.finishEdit('Remove cube', {outliner: true, elements: []}); + } + function isCreativeModeEnabled() { + // return Preview.selected && BarItems.creative_tool && BarItems.creative_tool.value; + return Preview.selected && (BarItems.creative_tool === BarItems[Toolbox.selected.id]); + } + function setupWASDMovement(preview, length = 1) { + let pos = new THREE.Vector3().copy(preview.camera.position); + pos.add(preview.camera.getWorldDirection(new THREE.Vector3()).normalize().multiplyScalar(length)); + preview.controls.target.copy(pos); + } + function move_camera(event) { + let movementX = event.movementX || 0; + let movementY = event.movementY || 0; + + // Rotate the camera + Preview.selected.controls.rotateLeft(movementX * 0.004 * settings.creative_mode_camera_sensitivity.value); + Preview.selected.controls.rotateUp(movementY * 0.004 * settings.creative_mode_camera_sensitivity.value); + } + function helper_hide_context_menu() { + // Event trigger to hide the context_menu. + let rect = canvas.getBoundingClientRect(); + let centerX = rect.left + window.innerWidth / 2; + let centerY = rect.top + window.innerHeight / 2; + let mousedown_event = new MouseEvent('mousedown', { + bubbles: true, + cancelable: true, + view: window, + clientX: centerX, + clientY: centerY, + button: 1 + }); + let mouseup_event = new MouseEvent('mouseup', { + bubbles: true, + cancelable: true, + view: window, + clientX: centerX, + clientY: centerY, + button: 1 + }); + mousedown_event.selection_helper = true; + mouseup_event.selection_helper = true; + canvas.dispatchEvent(mousedown_event); + canvas.dispatchEvent(mouseup_event); + } + function click_on_center(b) { + // Event trigger to hide the context_menu. + let rect = canvas.getBoundingClientRect(); + let centerX = window.innerWidth / 2; + let centerY = window.innerHeight / 2; + let mousedown_event = new MouseEvent('mousedown', { + bubbles: true, + cancelable: true, + view: window, + clientX: centerX, + clientY: centerY, + button: b + }); + let mouseup_event = new MouseEvent('mouseup', { + bubbles: true, + cancelable: true, + view: window, + clientX: centerX, + clientY: centerY, + button: b + }); + mousedown_event.click_on_center = true; + mouseup_event.click_on_center = true; + canvas.dispatchEvent(mousedown_event); + canvas.dispatchEvent(mouseup_event); + } + + // FUNCTIONS: Geometry + function getRotatedVector(vector, rotation) { + let radX = rotation[0] * Math.PI / 180; + let radY = rotation[1] * Math.PI / 180; + let radZ = rotation[2] * Math.PI / 180; + + let cosX = Math.cos(radX); + let sinX = Math.sin(radX); + let cosY = Math.cos(radY); + let sinY = Math.sin(radY); + let cosZ = Math.cos(radZ); + let sinZ = Math.sin(radZ); + + let rotatedNormal = {...vector}; + // Apply rotation around X axis + let tempY = rotatedNormal.y; + rotatedNormal.y = tempY * cosX - rotatedNormal.z * sinX; + rotatedNormal.z = tempY * sinX + rotatedNormal.z * cosX; + // Apply rotation around Y axis + let tempZ = rotatedNormal.z; + rotatedNormal.z = tempZ * cosY - rotatedNormal.x * sinY; + rotatedNormal.x = tempZ * sinY + rotatedNormal.x * cosY; + // Apply rotation around Z axis + let tempX = rotatedNormal.x; + rotatedNormal.x = tempX * cosZ - rotatedNormal.y * sinZ; + rotatedNormal.y = tempX * sinZ + rotatedNormal.y * cosZ; + + return rotatedNormal; + } + function getCubeGhostCenter(cube) { + let max = [-Infinity, -Infinity, -Infinity]; + let min = [ Infinity, Infinity, Infinity]; + + if (cube.getWorldCenter) { + var pos = cube.getWorldCenter(); + min[0] = Math.min(pos.x, min[0]); max[0] = Math.max(pos.x, max[0]); + min[1] = Math.min(pos.y, min[1]); max[1] = Math.max(pos.y, max[1]); + min[2] = Math.min(pos.z, min[2]); max[2] = Math.max(pos.z, max[2]); + } + let center = (min[0] == Infinity) ? [0, 0, 0] : max.V3_add(min).V3_divide(2); + + if (!Format.centered_grid) { + center.V3_add(8, 8, 8); + } + return center; + } + function apply_origin_to_geometry(cube) { + var center = getCubeGhostCenter(cube); + if (!cube.transferOrigin) return; + cube.transferOrigin(center); + } + function getCubeCenter(cube) { + return [ + cube.from[0] + cube.size(0)/2, + cube.from[1] + cube.size(1)/2, + cube.from[2] + cube.size(2)/2 + ] + } + function move_pivot_to_geometry(cube) { + cube.origin = getCubeCenter(cube); + } + + // FUNCTIONS: Draw + const crosshair_size = 10; + const crosshair_linewidth = 2; + const crosshair_color = 'white'; + + const custom_canvas = document.createElement('canvas'); + custom_canvas.width = window.innerWidth; + custom_canvas.height = window.innerHeight; + custom_canvas.style.position = 'absolute'; + custom_canvas.style.top = '0'; + custom_canvas.style.left = '0'; + custom_canvas.style.pointerEvents = 'none'; // Ensure the canvas doesn't block interactions + custom_canvas.style.zIndex = '9999'; + document.body.appendChild(custom_canvas); + const ctx = custom_canvas.getContext('2d'); + function drawCrosshair() { + const centerX = custom_canvas.width / 2; + const centerY = custom_canvas.height / 2; + clearDrawing(); + ctx.beginPath(); + ctx.moveTo(centerX - crosshair_size, centerY); + ctx.lineTo(centerX + crosshair_size, centerY); + ctx.moveTo(centerX, centerY - crosshair_size); + ctx.lineTo(centerX, centerY + crosshair_size); + ctx.strokeStyle = crosshair_color; + ctx.lineWidth = crosshair_linewidth; + ctx.stroke(); + } + function clearDrawing() { + ctx.clearRect(0, 0, custom_canvas.width, custom_canvas.height); // Clear the custom_canvas + } + // Adjust the custom_canvas size when the window is resized + window.addEventListener('resize', () => { + custom_canvas.width = window.innerWidth; + custom_canvas.height = window.innerHeight; + if (isCreativeModeEnabled()) { + drawCrosshair(); + } + }); + + + // INPUT: Keybinds + let navigate_forward = new KeybindItem('creative_mode_navigate_forward', { + name: 'Creative Mode: Move Forward', + icon: 'arrow_upward', + category: 'navigate', + keybind: new Keybind({key: 'w', ctrl: null}) + }); + let navigate_backward = new KeybindItem('creative_mode_navigate_backward', { + name: 'Creative Mode: Move Backward', + icon: 'arrow_downward', + category: 'navigate', + keybind: new Keybind({key: 's', ctrl: null}) + }); + let navigate_left = new KeybindItem('creative_mode_navigate_left', { + name: 'Creative Mode: Move Left', + icon: 'arrow_back', + category: 'navigate', + keybind: new Keybind({key: 'a', ctrl: null}) + }); + let navigate_right = new KeybindItem('creative_mode_navigate_right', { + name: 'Creative Mode: Move Right', + icon: 'arrow_forward', + category: 'navigate', + keybind: new Keybind({key: 'd', ctrl: null}) + }); + let navigate_down = new KeybindItem('creative_mode_navigate_down', { + name: 'Creative Mode: Move Down', + icon: 'expand_more', + category: 'navigate', + keybind: new Keybind({key: 'q', ctrl: null}) + }); + let navigate_up = new KeybindItem('creative_mode_navigate_up', { + name: 'Creative Mode: Move Up', + icon: 'expand_less', + category: 'navigate', + keybind: new Keybind({key: 'e', ctrl: null}) + }); + let navigate_faster = new KeybindItem('creative_mode_navigate_faster', { + name: 'Creative Mode: Move Faster', + icon: 'expand_less', + category: 'navigate', + keybind: new Keybind({key: 16, ctrl: null}) + }); + let navigate_slower = new KeybindItem('creative_mode_navigate_slower', { + name: 'Creative Mode: Move Slower', + icon: 'expand_less', + category: 'navigate', + keybind: new Keybind({key: 18, ctrl: null}) + }); + let plugin_keybinds = [navigate_forward, navigate_backward, navigate_left, navigate_right, navigate_down, navigate_up, navigate_faster, navigate_slower]; + + + // INPUT: Check + let pressed_keys = []; + Blockbench.on('press_key', data => { + let key = data.event.which; + if (plugin_keybinds.find(k => k.keybind.key == key) && !getFocusedTextInput()) { + pressed_keys.safePush(key); + if (isCreativeModeEnabled()) { + data.capture(); + } + } + }); + document.addEventListener('keydown', event => { + if (isCreativeModeEnabled()) { + if (!just_enabled) { + if (event.keyCode == creativeToolAction.keybind.key || event.key === 'Escape') { + BarItems['move_tool'].select(); + } + } + just_enabled = false; + } + }); + document.addEventListener('keyup', event => { + pressed_keys.remove(event.which); + }); + document.addEventListener('mousedown', event => { + if (isCreativeModeEnabled()) { + if (event.click_on_center) { + manageActions(event); + } else { + if (event.button == 0) { + event.preventDefault(); + click_on_center(0); + } + if (event.button == 2) { + event.preventDefault(); + click_on_center(2); + } + } + } + }); + document.addEventListener('mouseup', function(event) { + if (isCreativeModeEnabled()) { + if (event.click_on_center) { + } + if (event.button === 2) { + event.preventDefault(); // I'm not sure about this. + helper_hide_context_menu(); + } + unselectAllElements(); + if (cubeSample) cubeSample.select(); + } + }); + document.addEventListener('mousemove', function(event) { + if (isCreativeModeEnabled()) { + move_camera(event); + } + }); + + + // TOOLS + let creativeToolAction = new Tool('creative_tool', { + name: 'Creative Tool', + icon: 'fa-cube', + category: 'tools', + keybind: new Keybind({key: 't'}), + modes: ['edit'], + condition: {modes: ['edit']}, + onSelect: function() { + drawCrosshair(); + setupWASDMovement(Preview.selected, 1); + Preview.all.forEach(preview => { + preview.controls.enableZoom = false; + }); + canvas.requestPointerLock(); + cubeSample = Cube.selected[0]; + if (cubeSample) { + cubeSample.select(); + cubeSample_normals = { + north: getRotatedVector(faceNormals['north'], cubeSample.rotation), + up: getRotatedVector(faceNormals['up'], cubeSample.rotation), + east: getRotatedVector(faceNormals['east'], cubeSample.rotation), + south: getRotatedVector(faceNormals['south'], cubeSample.rotation), + west: getRotatedVector(faceNormals['west'], cubeSample.rotation), + down: getRotatedVector(faceNormals['down'], cubeSample.rotation) + }; + } + just_enabled = true; + }, + onUnselect: function() { + clearDrawing(); + setupWASDMovement(Preview.selected, 16); + Preview.all.forEach(preview => { + preview.controls.enableZoom = true; + }); + document.exitPointerLock(); + cubeSample = undefined; + cubeSample_normals = []; + } + }); + MenuBar.addAction(creativeToolAction, 'tools'); + + + // PROCESS + function doWASDMovement() { + let movement = new THREE.Vector3(0, 0, 0); + + let uses_wasd_movement = false; + function add(x, y, z) { + movement.x += x; + movement.y += y; + movement.z += z; + uses_wasd_movement = true; + } + if (pressed_keys.includes(navigate_forward.keybind.key)) add(0, 0, -1); + if (pressed_keys.includes(navigate_backward.keybind.key)) add(0, 0, 1); + if (pressed_keys.includes(navigate_left.keybind.key)) add(-1, 0, 0); + if (pressed_keys.includes(navigate_right.keybind.key)) add(1, 0, 0); + if (pressed_keys.includes(navigate_down.keybind.key)) add(0, -1, 0); + if (pressed_keys.includes(navigate_up.keybind.key)) add(0, 1, 0); + + + if (uses_wasd_movement) { + setupWASDMovement(Preview.selected); + + let speedMultiplier = 1.0; + if (pressed_keys.includes(navigate_faster.keybind.key)) speedMultiplier *= settings.creative_mode_move_faster_mult.value; + else if (pressed_keys.includes(navigate_slower.keybind.key)) speedMultiplier *= settings.creative_mode_move_slower_mult.value; + + if (settings.creative_mode_wasd_y_level.value) { + let vec = Preview.selected.controls.object.getWorldDirection(new THREE.Vector3()).normalize(); + let angle = Math.atan2(-vec.x, -vec.z); + movement.applyAxisAngle(THREE.NormalY, angle); + } else { + movement.applyEuler(Preview.selected.controls.object.rotation); + } + + movement.multiplyScalar(Settings.get('creative_mode_base_speed') * speedMultiplier / 100); + Preview.selected.camera.position.add(movement); + Preview.selected.controls.target.add(movement); + } + } + old_animate = window.animate; + window.animate = function(...args) { + old_animate(...args); + + if (isCreativeModeEnabled() && pressed_keys.length) { + doWASDMovement(); + } + }; + + }, + onunload() { + MenuBar.removeAction('creative_tool'); + } + +}); +})(); diff --git a/plugins/creative_mode/icon.png b/plugins/creative_mode/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..a4b5741cde558fd05370027941e4230fc62905b9 GIT binary patch literal 1721 zcmV;q21fabP)Px*b4f%&RA_%*+`Iv0nDW$Q3r^Ig3RRZ z($}j2;4kIXx{Uy-3t*1;OwPJ=Ky#_+kA{1gSa9Pn#6Mrd>?(ve! z5!)Z#38g&cY?@Gin9*%zV$(~O5|i;N#sT{K z9$q&D+6JI|yi6>>(QRd7nE>(RqG23sG|-WF(|@0x*~Qi@DU=7H( zcH_xKQkfj7Opck{U813&8nNb#v<*N^#*>SThI{ar@(gIM%J?+0F_|dv?oYSWjw?#e zB?$G00W7AYp`glGt7QwId%T>eOd+!gvqJr0+`fPXA{q*+JwPHaw;Phdqua{FrUv;v zewg%;<~w;^58Tcz<1gizSTHs&nd!##$g5+h?9N({`AS0zsFc@C&RTl0sX-<$!uH`^ z>ig!o0YKnPUuyuwNMEn@oRn3lKTKaQmiwY=#io}yzGt)QquA6SU^On1bB%(`CVo@L zk?=ly0JXdJYRs67x_tpPPLq|{FMXkVyp*#E(1P^!YQ&~b}*SJ7&l;*bGpaN(QRv+kVM}60Antd>IgSt-U&oMnY5UH>FQM?;eCL^6nf^X z>&m1|l~g9jWTJq-lsB5Ylvn0|j~^yBHOThiU6!cVGg&QxHcLO5wmHryhiWUq5t-vqMAby;rVW zv6zP%w-Q~ajsfs}1q8B``+Y!AHF-R_h~Kn7cq0bv{Dm7eLF$#4lX?F;Avj}QSNE=} z>(sF|n7OPvuY0_f&23Y67n{1f6o@zCWB$So1!Gn%J(-6lewh;$$4|5L_lwGe zlUA0C>R6iHd`%(&2Bb-<;y43`_<;3f6v47 z@7Whi(-{Cb82pzl0jv4R*U~kwN&oRT+lO~?{m>CP7#$I52WVq(_P628ufWB0~zqv=f+G%#|8kgg%>hJ5*=N&)qPC89zS2vwq-K-Xu zZP&D{ggU#rfi(z;m|f(KOh0LB)^5F%aZ$?vR*TDyU#2e=EPt;o7Zt>trt&eb)0YY= zD77Hk(gTuuF|k@)Mh8B*{IhXGhEYmS)5-YAuv%|6U(dLxCHsKrVDMkZ_r%~QmwyJ} z)qPK}B@jSgDzI8yUKj1^y04!9qLu=PYJtF-IkRb}Ms+eSYD)>pmpXx%jmmMg`Fh4h zZQTdzfz-ODQEkXZ<^ Date: Sun, 15 Sep 2024 11:21:16 -0300 Subject: [PATCH 2/2] about.md and metadata --- plugins.json | 9 +++++++ plugins/creative_mode/about.md | 36 ++++++++++++++++++++++++++ plugins/creative_mode/creative_mode.js | 2 +- 3 files changed, 46 insertions(+), 1 deletion(-) create mode 100644 plugins/creative_mode/about.md diff --git a/plugins.json b/plugins.json index 9b9c554b..61a5d3d1 100644 --- a/plugins.json +++ b/plugins.json @@ -959,5 +959,14 @@ "dependencies": ["cem_template_loader"], "creation_date": "2024-06-05", "has_changelog": true + }, + "creative_mode": { + "title": "Creative Mode", + "author": "Caio Raphael", + "icon": "icon.png", + "description": "Place and remove cubes just like in Minecraft creative mode", + "version": "1.0.0", + "min_version": "4.8.0", + "variant": "both" } } diff --git a/plugins/creative_mode/about.md b/plugins/creative_mode/about.md new file mode 100644 index 00000000..116772a7 --- /dev/null +++ b/plugins/creative_mode/about.md @@ -0,0 +1,36 @@ +### Fly like in creative Minecraft +- From 'WASD Control plugin': Use AWSD to move around, E to go up, Q to go down (keybinds are configurable). +- Use Shift to fly faster or Alt to fly slower (keybinds are configurable). +- You can change the sensitivity of the camera, speed of flight, speed modifier for "go faster (shift)" and "go slower (alt)". + +### Painting the world +- Select a "brush" (Cube). +- Press T or click the icon to toggle the tool. +- Start painting by clicking with the Right Mouse Button on other cubes. +- Use Left Click to remove blocks, or Ctrl + Z to undo. +- If you want to select a different brush, or customize the current one, just press T again to deactivate the tool and select a different brush (Cube). +- Differently from Minecraft there's no limit distance to place blocks, so you can remove or place a block from really far away. + + +### Demo +- Checkout this discord thread with some videos (https://discord.com/channels/314078526104141834/1264973145681559674), I'll need to join the Blockbench discord server to see it. + + +### Known issues +- The plugin may act weirdly when placing blocks with rotations or scales that differ from each other. +- The Outliner can flicker up and down when placing lots of blocks. Selecting something in the outliner usually fixes that. +- The performance can be a little weird when placing thousands of blocks in the same scene. However, that fixes itself when restarting the app, it's inconsistent what triggers the frame drops in this case. + +### Limitations +- It's not supported to place a cube in a Mesh or in the "void". +- While placing a tiny block in a huge block, that placement can be weird and offset to some corner. That's tough to fix, so there's no planning for that. +- It's not possible to Ctrl + S to save the project while the tool is active. That's due to the WASD movement for the navigation. +- It's not possible to position multiple blocks at the same time. + + +### Future ideas +- The plugin no longer implements a simple tool, but a new "edit mode" called 'Creative', placed next to Edit / Paint / Animate. This new tab will not show any Gizmo or selection; it will only be for 'placing and removing cubes'. + - This new tab would have its own group system to help group the new cubes created; I've been using the plugin for creating a level design for my game, and I got 1000+ cubes in the scene, so it's important to have some group organization. + - A new interface in this new tab, that would take the UV place, displaying the current selected cube (aka. the current Sample Cube used for painting the world). +- A system that lets the user place cubes in an empty grid. The current state only lets the user place a cube next to another cube, so that can be a bit annoying at times. +- Add middle click to pick blocks like in Minecraft (Suggested by Jannis). \ No newline at end of file diff --git a/plugins/creative_mode/creative_mode.js b/plugins/creative_mode/creative_mode.js index f5d099cd..a26a4242 100644 --- a/plugins/creative_mode/creative_mode.js +++ b/plugins/creative_mode/creative_mode.js @@ -21,7 +21,7 @@ BBPlugin.register('creative_mode', { icon: 'icon.png', description: 'Place and remove cubes just like in Minecraft creative mode', version: '1.0.0', - min_version: '4.3.0', + min_version: '4.8.0', variant: 'both', onload() { let canvas = document.querySelector('canvas');