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Assets not being loaded from mod folder without fs_game flag #57

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xycaleth opened this issue Apr 8, 2013 · 4 comments
Open

Assets not being loaded from mod folder without fs_game flag #57

xycaleth opened this issue Apr 8, 2013 · 4 comments

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@xycaleth
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xycaleth commented Apr 8, 2013

I don't know if this has been fixed yet, but in the original jamp.exe, mod assets weren't loaded properly from the mod folder (e.g. animations, language files, etc) unless the game was launched specifically for that mod using +set fs_game "modname".

@eezstreet
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This needs to get fixed. Its problematic for the mod menu et al

Sent from my Windows Phone


From: Alex Lomailto:[email protected]
Sent: ‎4/‎8/‎2013 11:43 AM
To: Razish/OpenJKmailto:[email protected]
Subject: [OpenJK] Assets not being loaded from mod folder without fs_game flag (#57)

I don't know if this has been fixed yet, but in the original jamp.exe, mod assets weren't loaded properly from the mod folder (e.g. animations, language files, etc) unless the game was launched specifically for that mod using +set fs_game "modname".


Reply to this email directly or view it on GitHub:
#57

@ensiform
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ensiform commented Apr 9, 2013

Full FS restarts will be fixed in the future.

@Delfin1
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Delfin1 commented Apr 12, 2013

yeah there is a server i play on, where you download a new font for menu, but then you must use /vid_restart, or your font will look broken and unreadable.

@ghost ghost assigned ensiform Jun 26, 2013
@ensiform
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ensiform commented Jan 6, 2014

Issue #384. Is where it will get fixed when implemented among some other things related to game_restart.

@ensiform ensiform added this to the Milestone 1 milestone Feb 8, 2014
@ensiform ensiform modified the milestones: Milestone 1, Milestone 2 Aug 20, 2014
TomArrow pushed a commit to TomArrow/jaPRO that referenced this issue Jan 10, 2024
* unlagged tolerance cmd

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* Update japro_docs.md

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* Compiler warning fixes

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Co-authored-by: videoP
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