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(Optional?) To have server not go into overtime if empty/onlybots #208

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ensiform opened this issue May 6, 2013 · 3 comments
Open

(Optional?) To have server not go into overtime if empty/onlybots #208

ensiform opened this issue May 6, 2013 · 3 comments

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@ensiform
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ensiform commented May 6, 2013

Was thinking we should possibly have option or just new code without option depending on what everyones decision is:

Server is empty/nobots currently will just sit in overtime until a bot manages to score or is empty and never will until someone connects and scores.

What if we adjust it so that it checks for number of human clients (or possibly number of human in-game clients) is > 0 when score is tied to allow it to go into overtime mode.

@eezstreet
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I can agree to this.

Sent from my Windows Phone


From: Ensiformmailto:[email protected]
Sent: ‎5/‎6/‎2013 11:34 AM
To: Razish/OpenJKmailto:[email protected]
Subject: OpenJK To have server not go into overtime if empty/onlybots (#208)

Was thinking we should possibly have option or just new code without option depending on what everyones decision is:

Server is empty/nobots currently will just sit in overtime until a bot manages to score or is empty and never will until someone connects and scores.

What if we adjust it so that it checks for number of human clients (or possibly number of human in-game clients) is > 0 when score is tied to allow it to go into overtime mode.


Reply to this email directly or view it on GitHub:
#208

@ensiform
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ensiform commented May 6, 2013

This prevents servers just sitting there not ending and leading to the time overflow bug if time goes on long enough.

@ensiform
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ensiform commented May 6, 2013

Frag/duel_frag/capturelimits wont be reached if there is less than 2 clients still on the server either.

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