Playtesting Iris #67
Replies: 6 comments 13 replies
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You can use github actions at the top of the screen to get the jar without compiling it, but then you wouldn't be able to make quick changes to the code |
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Hey, I've tried running both methods, and even tried the sodium compatible branch just because. Every time I get the mod to load, but don't have any shaders show up. I can hit R and get a shaders reloaded message but everything looks like default MC. Am I missing something super obvious? AMD cpu and gpu if that makes a difference. Thanks! |
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Im trying to build Iris for 21w06a, snapshot of 1.17 to get shaders working, i have seen someone do this but I am now facing 29 errors saying "cannot find symbol" in uniforms, shaderpipeline, celestial uniforms, mixin, (class Option, class Vector4f etc) etc |
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I want to playtest this mod! Where's the download?
Short Answer: There is no download. Please wait until Iris is officially released to use the mod. If you want pre-built downloads, consider donating to the project.
Long Answer:
If you are experienced with compiling mods from source code, you may pull Iris from source and run the mod that way.
Why?
Iris is WIP. Not all features are actually implemented yet.
When users who are not experienced with using such WIP software are given easy access to said software, it creates a support burden on the maintainers of the project. It may cause users to flood discussion areas asking for help with making the mod work properly, and that burdens the maintainers with needing to help all these people.
A majority of the time, providing these users help will not create much benefit for the maintainers either, as many will not submit adequate/helpful bug reports or submit pull requests to the mod. So all that effort ends up not being worth it.
If you don't know how to compile the mod, it's probably not ready for you.
If you have compiled the mod and want to know how to use it:
You may drag shader packs into the
.minecraft/shaderpacks/
(not necessarily.minecraft/
, can be whatever game instance folder you are using) or into the shader pack selection UI.The shader pack selection UI is accessible in
Options > Video Settings > Shader Packs
if you are not using Sodium (the iris compatible branch of Sodium). If you are using Sodium, you will need to pressShift+P
in the Sodium video settings screen in order to access the vanilla screen. A better solution for this is planned.Once in the shader pack selection UI, click on the pack you would like to use. Either click Apply (to save changes without exiting the screen) or Done (saves and exits) to apply the shader pack. Clicking Cancel will discard your changes, if there are any that are unsaved.
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