From f4a85270d0147023503fa1d85c875dabcd64bf58 Mon Sep 17 00:00:00 2001 From: IMS212 Date: Fri, 4 Aug 2023 17:38:09 -0700 Subject: [PATCH] 1.6.5 changelog --- docs/changelogs/1.6.5/full.md | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 docs/changelogs/1.6.5/full.md diff --git a/docs/changelogs/1.6.5/full.md b/docs/changelogs/1.6.5/full.md new file mode 100644 index 0000000000..a06d8c9a8a --- /dev/null +++ b/docs/changelogs/1.6.5/full.md @@ -0,0 +1,25 @@ +# Iris 1.6.5 Changelog + +- Fixed NEC/Sodium screen bypass not working +- Moved the "Color Space" toggle to Quality options. +- Added `entity_flame` special ID. +- Fixed a crash with core profile shaders. +- Fix mismatched push/pop when in spectator on some packs. +- Added a fake vertex shader subsystem, to fix *extremely* old packs without vertex shaders. +- Fixed fake entity shadows on some packs. +- Fixed lightning bolts not taking on the correct entityId. +- Enabled smooth triangle (not quad) shading. +- Added `dimension.properties`. +- Added `is_on_ground`. +- Added support for armor trim detection. + +### dimension.properties + +When `dimension.properties` is added to the shader pack root, behavior relating to dimensions change. +Iris will no longer resolve any dimensions for you, and you are expected to resolve you own. + +The syntax for dimension.properties is as follows: + +`dimension.folderName = dimensionNamespace:dimensionPath` + +*You can use `*` as a value to fallback all dimensions to.*