diff --git a/buildscript/src/main/java/Buildscript.java b/buildscript/src/main/java/Buildscript.java index 5122046a27..66f9efed72 100644 --- a/buildscript/src/main/java/Buildscript.java +++ b/buildscript/src/main/java/Buildscript.java @@ -46,7 +46,7 @@ public class Buildscript extends SimpleFabricProject { static final boolean SODIUM = true; static final boolean CUSTOM_SODIUM = true; static final String MC_VERSION = "1.20.1"; - static final String customSodiumName = "sodium-fabric-mc1.20.1-0.5.0-rc1.jar"; + static final String customSodiumName = "sodium-fabric-mc1.20.1-0.5.0-rc2.jar"; private static final String[] SOURCE_SETS = new String[] { "main", diff --git a/src/main/java/net/coderbot/iris/pipeline/transform/transformer/SodiumTransformer.java b/src/main/java/net/coderbot/iris/pipeline/transform/transformer/SodiumTransformer.java index 7c5b725921..0c0a9d6e73 100644 --- a/src/main/java/net/coderbot/iris/pipeline/transform/transformer/SodiumTransformer.java +++ b/src/main/java/net/coderbot/iris/pipeline/transform/transformer/SodiumTransformer.java @@ -156,7 +156,8 @@ public static void injectVertInit( "_draw_id = (a_PosId.w >> 8u) & 0xFFu; }", "uvec3 _get_relative_chunk_coord(uint pos) {\n" + - " return uvec3(pos) >> uvec3(5u, 3u, 0u) & uvec3(7u, 3u, 7u);\n" + + " // Packing scheme is defined by LocalSectionIndex\n" + + " return uvec3(pos) >> uvec3(5u, 0u, 2u) & uvec3(7u, 3u, 7u);\n" + "}", "vec3 _get_draw_translation(uint pos) {\n" + " return _get_relative_chunk_coord(pos) * vec3(16.0f);\n" + diff --git a/src/main/resources/fabric.mod.json b/src/main/resources/fabric.mod.json index fe6d6e8545..5a97c7539f 100644 --- a/src/main/resources/fabric.mod.json +++ b/src/main/resources/fabric.mod.json @@ -61,9 +61,9 @@ "custom": { "sodium:options": { - "mixin.render.world.sky": false, - "mixin.render.entity": false, - "mixin.render.gui.font": false + "mixin.features.render.world.sky": false, + "mixin.features.render.entity": false, + "mixin.features.render.gui.font": false } } } diff --git a/src/sodiumCompatibility/java/net/coderbot/iris/compat/sodium/impl/vertex_format/terrain_xhfp/XHFPTerrainVertex.java b/src/sodiumCompatibility/java/net/coderbot/iris/compat/sodium/impl/vertex_format/terrain_xhfp/XHFPTerrainVertex.java index aabc636181..2b67ac4311 100644 --- a/src/sodiumCompatibility/java/net/coderbot/iris/compat/sodium/impl/vertex_format/terrain_xhfp/XHFPTerrainVertex.java +++ b/src/sodiumCompatibility/java/net/coderbot/iris/compat/sodium/impl/vertex_format/terrain_xhfp/XHFPTerrainVertex.java @@ -60,7 +60,7 @@ public void flipUpcomingQuadNormal() { @Override public long write(long ptr, - Material material, Vertex vertex, int chunkId) { + Material material, Vertex vertex, byte chunkId) { uSum += vertex.u; vSum += vertex.v; vertexCount++; @@ -69,7 +69,7 @@ public long write(long ptr, MemoryUtil.memPutShort(ptr + 2L, XHFPModelVertexType.encodePosition(vertex.y)); MemoryUtil.memPutShort(ptr + 4L, XHFPModelVertexType.encodePosition(vertex.z)); MemoryUtil.memPutByte(ptr + 6L, material.bits()); - MemoryUtil.memPutByte(ptr + 7L, (byte) chunkId); + MemoryUtil.memPutByte(ptr + 7L, chunkId); MemoryUtil.memPutInt(ptr + 8, vertex.color); diff --git a/src/sodiumCompatibility/java/net/coderbot/iris/compat/sodium/mixin/copyEntity/ModelPartMixin.java b/src/sodiumCompatibility/java/net/coderbot/iris/compat/sodium/mixin/copyEntity/ModelPartMixin.java index 14081432ce..a5c2885e0f 100644 --- a/src/sodiumCompatibility/java/net/coderbot/iris/compat/sodium/mixin/copyEntity/ModelPartMixin.java +++ b/src/sodiumCompatibility/java/net/coderbot/iris/compat/sodium/mixin/copyEntity/ModelPartMixin.java @@ -5,15 +5,9 @@ import me.jellysquid.mods.sodium.client.model.ModelCuboidAccessor; import me.jellysquid.mods.sodium.client.render.vertex.VertexConsumerUtils; import me.jellysquid.mods.sodium.client.render.immediate.model.ModelCuboid; -import net.caffeinemc.mods.sodium.api.util.NormI8; -import net.caffeinemc.mods.sodium.api.vertex.format.VertexFormatDescription; import net.caffeinemc.mods.sodium.api.vertex.format.common.ModelVertex; import net.caffeinemc.mods.sodium.api.util.ColorABGR; import net.caffeinemc.mods.sodium.api.math.MatrixHelper; -import net.coderbot.iris.compat.sodium.impl.vertex_format.entity_xhfp.EntityVertex; -import net.coderbot.iris.vertices.ImmediateState; -import net.coderbot.iris.vertices.NormalHelper; -import net.irisshaders.iris.api.v0.IrisApi; import net.minecraft.client.model.geom.ModelPart; import org.lwjgl.system.MemoryStack; import org.spongepowered.asm.mixin.Mixin; @@ -29,204 +23,93 @@ @Mixin(ModelPart.class) public class ModelPartMixin { - @Shadow public float x; - @Shadow public float y; - @Shadow public float z; - - @Shadow public float yRot; - @Shadow public float xRot; - @Shadow public float zRot; - - @Shadow public float xScale; - @Shadow public float yScale; - @Shadow public float zScale; - - @Unique - private ModelCuboid[] sodium$cuboids; - - @Inject(method = "", at = @At("RETURN")) - private void onInit(List cuboids, Map children, CallbackInfo ci) { - var copies = new ModelCuboid[cuboids.size()]; - - for (int i = 0; i < cuboids.size(); i++) { - var accessor = (ModelCuboidAccessor) cuboids.get(i); - copies[i] = accessor.sodium$copy(); - } - - this.sodium$cuboids = copies; - } - - /** - * @author JellySquid - * @reason Use optimized vertex writer, avoid allocations, use quick matrix transformations - */ - @Inject(method = "compile", at = @At("HEAD"), cancellable = true) - private void renderCuboidsFast(PoseStack.Pose matrices, VertexConsumer vertexConsumer, int light, int overlay, float red, float green, float blue, float alpha, CallbackInfo ci) { - var writer = VertexConsumerUtils.convertOrLog(vertexConsumer); - if(writer == null) { - return; - } - - ci.cancel(); - - boolean extend = shouldExtend(); - VertexFormatDescription format = extend ? EntityVertex.FORMAT : ModelVertex.FORMAT; - int stride = extend ? EntityVertex.STRIDE : ModelVertex.STRIDE; + @Shadow public float x; + @Shadow public float y; + @Shadow public float z; - int color = ColorABGR.pack(red, green, blue, alpha); + @Shadow public float yRot; + @Shadow public float xRot; + @Shadow public float zRot; - for (ModelCuboid cuboid : this.sodium$cuboids) { - cuboid.updateVertices(matrices.pose()); + @Shadow public float xScale; + @Shadow public float yScale; + @Shadow public float zScale; - try (MemoryStack stack = MemoryStack.stackPush()) { - long buffer = stack.nmalloc(4 * 6 * stride); - long ptr = buffer; + @Unique + private ModelCuboid[] sodium$cuboids; - int count = 0; + @Inject(method = "", at = @At("RETURN")) + private void onInit(List cuboids, Map children, CallbackInfo ci) { + var copies = new ModelCuboid[cuboids.size()]; - for (ModelCuboid.Quad quad : cuboid.quads) { - if (quad == null) continue; + for (int i = 0; i < cuboids.size(); i++) { + var accessor = (ModelCuboidAccessor) cuboids.get(i); + copies[i] = accessor.sodium$copy(); + } - var normal = quad.getNormal(matrices.normal()); + this.sodium$cuboids = copies; + } - float midU = 0, midV = 0; - int tangent = 0; + /** + * @author JellySquid + * @reason Use optimized vertex writer, avoid allocations, use quick matrix transformations + */ + @Inject(method = "compile", at = @At("HEAD"), cancellable = true) + private void renderCuboidsFast(PoseStack.Pose matrices, VertexConsumer vertexConsumer, int light, int overlay, float red, float green, float blue, float alpha, CallbackInfo ci) { + var writer = VertexConsumerUtils.convertOrLog(vertexConsumer); + if(writer == null) { + return; + } - if (extend) { - for (int i = 0; i < 4; i++) { - midU += quad.textures[i].x; - midV += quad.textures[i].y; - } + ci.cancel(); - midU *= 0.25; - midV *= 0.25; + int color = ColorABGR.pack(red, green, blue, alpha); - tangent = getTangent(normal, quad.positions[0].x, quad.positions[0].y, quad.positions[0].z, quad.textures[0].x, quad.textures[0].y, - quad.positions[1].x, quad.positions[1].y, quad.positions[1].z, quad.textures[1].x, quad.textures[1].y, - quad.positions[2].x, quad.positions[2].y, quad.positions[2].z, quad.textures[2].x, quad.textures[2].y - ); - } + for (ModelCuboid cuboid : this.sodium$cuboids) { + cuboid.updateVertices(matrices.pose()); - for (int i = 0; i < 4; i++) { - var pos = quad.positions[i]; - var tex = quad.textures[i]; - - if (extend) { - EntityVertex.write(ptr, pos.x, pos.y, pos.z, color, tex.x, tex.y, midU, midV, light, overlay, normal, tangent); - } else { - ModelVertex.write(ptr, pos.x, pos.y, pos.z, color, tex.x, tex.y, overlay, light, normal); - } - - ptr += stride; - } - - count += 4; - } - - writer.push(stack, buffer, count, format); - } - } - } - - /** - * @author JellySquid - * @reason Apply transform more quickly - */ - @Overwrite - public void translateAndRotate(PoseStack matrices) { - matrices.translate(this.x * (1.0F / 16.0F), this.y * (1.0F / 16.0F), this.z * (1.0F / 16.0F)); - - if (this.xRot != 0.0F || this.yRot != 0.0F || this.zRot != 0.0F) { - MatrixHelper.rotateZYX(matrices.last(), this.zRot, this.yRot, this.xRot); - } - - if (this.xScale != 1.0F || this.yScale != 1.0F || this.zScale != 1.0F) { - matrices.scale(this.xScale, this.yScale, this.zScale); - } - } - - private static float rsqrt(float value) { - if (value == 0.0f) { - // You heard it here first, folks: 1 divided by 0 equals 1 - // In actuality, this is a workaround for normalizing a zero length vector (leaving it as zero length) - return 1.0f; - } else { - return (float) (1.0 / Math.sqrt(value)); - } - } + try (MemoryStack stack = MemoryStack.stackPush()) { + long buffer = stack.nmalloc(4 * 6 * ModelVertex.STRIDE); + long ptr = buffer; - private static boolean shouldExtend() { - return IrisApi.getInstance().isShaderPackInUse() && ImmediateState.renderWithExtendedVertexFormat; - } + int count = 0; - private int getTangent(int normal, float x0, float y0, float z0, float u0, float v0, float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2) { - // Capture all of the relevant vertex positions + for (ModelCuboid.Quad quad : cuboid.quads) { + if (quad == null) continue; - float normalX = NormI8.unpackX(normal); - float normalY = NormI8.unpackY(normal); - float normalZ = NormI8.unpackZ(normal); + var normal = quad.getNormal(matrices.normal()); - float edge1x = x1 - x0; - float edge1y = y1 - y0; - float edge1z = z1 - z0; + for (int i = 0; i < 4; i++) { + var pos = quad.positions[i]; + var tex = quad.textures[i]; - float edge2x = x2 - x0; - float edge2y = y2 - y0; - float edge2z = z2 - z0; + ModelVertex.write(ptr, pos.x, pos.y, pos.z, color, tex.x, tex.y, overlay, light, normal); - float deltaU1 = u1 - u0; - float deltaV1 = v1 - v0; - float deltaU2 = u2 - u0; - float deltaV2 = v2 - v0; + ptr += ModelVertex.STRIDE; + } - float fdenom = deltaU1 * deltaV2 - deltaU2 * deltaV1; - float f; + count += 4; + } - if (fdenom == 0.0) { - f = 1.0f; - } else { - f = 1.0f / fdenom; + writer.push(stack, buffer, count, ModelVertex.FORMAT); + } } + } + + /** + * @author JellySquid + * @reason Apply transform more quickly + */ + @Overwrite + public void translateAndRotate(PoseStack matrices) { + matrices.translate(this.x * (1.0F / 16.0F), this.y * (1.0F / 16.0F), this.z * (1.0F / 16.0F)); - float tangentx = f * (deltaV2 * edge1x - deltaV1 * edge2x); - float tangenty = f * (deltaV2 * edge1y - deltaV1 * edge2y); - float tangentz = f * (deltaV2 * edge1z - deltaV1 * edge2z); - float tcoeff = rsqrt(tangentx * tangentx + tangenty * tangenty + tangentz * tangentz); - tangentx *= tcoeff; - tangenty *= tcoeff; - tangentz *= tcoeff; - - float bitangentx = f * (-deltaU2 * edge1x + deltaU1 * edge2x); - float bitangenty = f * (-deltaU2 * edge1y + deltaU1 * edge2y); - float bitangentz = f * (-deltaU2 * edge1z + deltaU1 * edge2z); - float bitcoeff = rsqrt(bitangentx * bitangentx + bitangenty * bitangenty + bitangentz * bitangentz); - bitangentx *= bitcoeff; - bitangenty *= bitcoeff; - bitangentz *= bitcoeff; - - // predicted bitangent = tangent × normal - // Compute the determinant of the following matrix to get the cross product - // i j k - // tx ty tz - // nx ny nz - - // Be very careful when writing out complex multi-step calculations - // such as vector cross products! The calculation for pbitangentz - // used to be broken because it multiplied values in the wrong order. - - float pbitangentx = tangenty * normalZ - tangentz * normalY; - float pbitangenty = tangentz * normalX - tangentx * normalZ; - float pbitangentz = tangentx * normalY - tangenty * normalX; - - float dot = (bitangentx * pbitangentx) + (bitangenty * pbitangenty) + (bitangentz * pbitangentz); - float tangentW; - - if (dot < 0) { - tangentW = -1.0F; - } else { - tangentW = 1.0F; + if (this.xRot != 0.0F || this.yRot != 0.0F || this.zRot != 0.0F) { + MatrixHelper.rotateZYX(matrices.last(), this.zRot, this.yRot, this.xRot); } - return NormalHelper.packNormal(tangentx, tangenty, tangentz, tangentW); + if (this.xScale != 1.0F || this.yScale != 1.0F || this.zScale != 1.0F) { + matrices.scale(this.xScale, this.yScale, this.zScale); + } } }