From 2c51f6eca47ac7b8b4bbc8ac53487a6a1cdff4db Mon Sep 17 00:00:00 2001 From: Ibodan Date: Wed, 3 Mar 2021 02:08:07 +0900 Subject: [PATCH] readme --- README.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 4890c65..eca9c87 100644 --- a/README.md +++ b/README.md @@ -14,7 +14,11 @@ You can modify these patterns for feeling different tactile feedback from differ - Comma separated 0-9 strength. One item is for a signal of one tick. (ex. 1/90 = 0.01111secs for 90Hz frame rate) - No fool-proofs implemented. The plugin ignores any problem of your modification of a pattern. Make sure by yourself. -`--BiasTable` parameters are for development purpose. Should be left unmodified. +`--BiasTable` parameters are for calibration purpose. Default values are calibrated for Oculus Quest 2 on each SDK. +How to calibrate +1. Change `UIClip` pattern to many 9s. Adjust right most value on a target SDKs bias table, find the minimum value it can keep making maximum rumble. +2. Change `UIClip` pattern to many 1s. Adjust second value from left, find the minimum value it can make minimum rumble. +3. Linearly interpolate rest of values. ### For users of former plugin "RumbleEnhancerOculus"