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Provide a general summary of the issue in the Title above.
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Remember to file one issue for every bug you see. If you wish to report multiple bugs, seperate them into different issues. Do not group up bugs into a big monolithic issue.
When reporting a bug/issue:
Fantasy Crescendo Version: 6/24/2020 version (I dunno what the version number is, sorry)
Operating System:
Expected Behavior: loading training room with the camera focused on the player character
Actual Behavior: 2 player portraits are spawned (1 too many) and the camera is locked into a spot in the middle of nowhere
Steps to reproduce the behavior:
open main menu in unity editor,
go to training
select any character
load training room
(optional) Possible solution/fix/workaround
Other helpful information:
Attach the relevant output_log.txt in the fc_Data folder.
I get this error message in the unity debug log:
Assertion failure. Value was not Null
Expected: Value was Null
UnityEngine.Assertions.Assert:IsNull(RectTransform)
HouraiTeahouse.FantasyCrescendo.Players.PlayerDisplayFactory:Preinitialize(PlayerConfig, GameObject) (at Assets/Code/src/Runtime/Player/Components/PlayerDisplayFactory.cs:30)
When you open an issue for a change/improvement/feature request:
A description of the problem you want solved
Why you believe this is a problem
If the feature changes current behavior, reasons why your solution is better
(optional) Possible solution/fix/workaround
If I were to take a shot in the dark about what could be causing this, it may have to do with the simulation also being recognized as the player character or something. I dunno, it's a guess.
The text was updated successfully, but these errors were encountered:
When reporting a bug/issue:
Other helpful information:
output_log.txt
in thefc_Data
folder.I get this error message in the unity debug log:
Assertion failure. Value was not Null
Expected: Value was Null
UnityEngine.Assertions.Assert:IsNull(RectTransform)
HouraiTeahouse.FantasyCrescendo.Players.PlayerDisplayFactory:Preinitialize(PlayerConfig, GameObject) (at Assets/Code/src/Runtime/Player/Components/PlayerDisplayFactory.cs:30)
When you open an issue for a change/improvement/feature request:
If I were to take a shot in the dark about what could be causing this, it may have to do with the simulation also being recognized as the player character or something. I dunno, it's a guess.
The text was updated successfully, but these errors were encountered: