You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm a bit shy to propose this one, but as a first-timer to this plugin, it gets quite confusing...
For example to turn things off (educated guesses): animals: chance: 0 structures: (mostly) enabled: false
however: villages should probably be spawnratio: 0.0 biome: weight: 0
But biome.cave: maxsize: 0 ores: chance-per-chunk: 0.0 trees: enabled: false
You get what I mean 😉? Every option is logical, but it'd be nice if they are harmonized... Or simplified by an "enabled" everywhere?
The text was updated successfully, but these errors were encountered:
Hi @Hex27 , as a new user of this plugin, I found the various methods to disable features confusing. Different features use inconsistent settings to turn them off. (see what I figured out above)
While each option is logical, it would be beneficial to harmonize these settings.
The enable I've implemented just turns them off/on, but it doesn't address the underlying issue I pointed out in this ticket.
Of course feel free to close it, but I still think this one has merit enough to be addressed.
I'm a bit shy to propose this one, but as a first-timer to this plugin, it gets quite confusing...
For example to turn things off (educated guesses):
animals:
chance: 0
structures: (mostly)
enabled: false
however: villages should probably be
spawnratio: 0.0
biome:
weight: 0
But biome.cave:
maxsize: 0
ores:
chance-per-chunk: 0.0
trees:
enabled: false
You get what I mean 😉? Every option is logical, but it'd be nice if they are harmonized... Or simplified by an "enabled" everywhere?
The text was updated successfully, but these errors were encountered: