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NEWorld.vcxproj
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NEWorld.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{9401A960-F56F-4186-AD7D-2F9A6F541190}</ProjectGuid>
<RootNamespace>NEWorld</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(ProjectDir)include;$(IncludePath)</IncludePath>
<LibraryPath>$(ProjectDir)libraries;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(ProjectDir)include;$(IncludePath)</IncludePath>
<LibraryPath>$(ProjectDir)libraries;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<TreatWarningAsError>false</TreatWarningAsError>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opengl32.lib;glu32.lib;glfw3dll.lib</AdditionalDependencies>
<Profile>true</Profile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<FloatingPointModel>Fast</FloatingPointModel>
<OmitFramePointers>true</OmitFramePointers>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opengl32.lib;glu32.lib;glfw3dll.lib</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="source\Blocks.h" />
<ClInclude Include="source\Chunk.h" />
<ClInclude Include="source\ChunkPtrArray.h" />
<ClInclude Include="source\HeightMap.h" />
<ClInclude Include="source\Definitions.h" />
<ClInclude Include="source\Frustum.h" />
<ClInclude Include="source\GUI.h" />
<ClInclude Include="source\Hitbox.h" />
<ClInclude Include="source\Menus.h" />
<ClInclude Include="source\Particles.h" />
<ClInclude Include="source\Player.h" />
<ClInclude Include="source\Renderer.h" />
<ClInclude Include="source\stdinclude.h" />
<ClInclude Include="source\TextRenderer.h" />
<ClInclude Include="source\Textures.h" />
<ClInclude Include="source\World.h" />
<ClInclude Include="source\WorldGen.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="source\Chunk.cpp" />
<ClCompile Include="source\ChunkPtrArray.cpp" />
<ClCompile Include="source\HeightMap.cpp" />
<ClCompile Include="source\Definitions.cpp" />
<ClCompile Include="source\Frustum.cpp" />
<ClCompile Include="source\GUI.cpp" />
<ClCompile Include="source\Hitbox.cpp" />
<ClCompile Include="source\Menus.cpp" />
<ClCompile Include="source\NEWorld.cpp" />
<ClCompile Include="source\Particles.cpp" />
<ClCompile Include="source\Player.cpp" />
<ClCompile Include="source\Renderer.cpp" />
<ClCompile Include="source\TextRenderer.cpp" />
<ClCompile Include="source\Textures.cpp" />
<ClCompile Include="source\World.cpp" />
<ClCompile Include="source\WorldGen.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>