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[Game Mode Proposal]: Stepwise #2967

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pianoblook opened this issue Sep 8, 2024 · 2 comments
Open

[Game Mode Proposal]: Stepwise #2967

pianoblook opened this issue Sep 8, 2024 · 2 comments

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@pianoblook
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pianoblook commented Sep 8, 2024

Stepwise Mode

(or maybe 'Gearshift Mode'? 'Cyclic Mode'? whatever.)

Type 1: Stepwise Numbers

  • Number clues must be given in sequential order: from 1 to 5, repeating. (e.g. [1-2-3-4-5-1-2[...]])

  • If no such number is legally available to clue, a number clue just can't be given that turn. an empty clue can be used. *

  • The first number clue can be any number, but then the sequence becomes permanently set.

"*" = ideally this means an empty clue is ONLY an option when no positive option is available amongst all clueable hands (as a sort of last resort to avoid softlocks) - I don't want this to simply mean "Empty Clues Are On".

Type 2: Stepwise Colors

(The same as the Number version, except Colors from left to right.)

Type 3: Totally Stepwise

  • Both number and color clues must follow their separate, respective sequences.
@IceSelkie
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This sounds similar to the existing alternating clues variant! Maybe the code can be based on that.

Suggestion: Rather than blocking the hint from be given, maybe have it enable empty clues by default: if you must hint 5s, you can tell someone that they don't have 5s!

@pianoblook
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pianoblook commented Sep 8, 2024

Suggestion: Rather than blocking the hint from be given, maybe have it enable empty clues by default

Yeah hard to tell which would be more fun so I just went with the more straightforward option.

I'm usually not a big empty-clue fan, but thinking about it more it's probably worth it to avoid annoyance / potential softlocks (especially possible in 2p, and probably never that uncommon in "Totally" mode).

Since it's just an edgecase anyway, it's not like it will be that exploitable - and heck, it's probably already pretty difficult as is lol.

(EDIT: I edited the original)

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