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Internal reports of the iOS version losing state and thus reseting the game, this appear to happen when the app is back-grounded and then brought back again.
Feedback was that iOS needs to support the page-lifecycle API, and that this will be hard because session storage is needed - possibly because of multiple tabs being open.
PK Note: for an added to home-screen experience there can only be one open instance of the app, and I thought that it didn't share state with the browser, therefore local persistence might be OK.
The text was updated successfully, but these errors were encountered:
Internal reports of the iOS version losing state and thus reseting the game, this appear to happen when the app is back-grounded and then brought back again.
Feedback was that iOS needs to support the page-lifecycle API, and that this will be hard because session storage is needed - possibly because of multiple tabs being open.
PK Note: for an added to home-screen experience there can only be one open instance of the app, and I thought that it didn't share state with the browser, therefore local persistence might be OK.
The text was updated successfully, but these errors were encountered: