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sankey.js
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sankey.js
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d3.sankey = () => {
'use strict';
const sankey = {},
// Set up some handy constants (acting as enums)
// These numbers are relatively prime so each cross-product is unique
// (when we need that)
[SOURCES, TARGETS, TOP, BOTTOM, NEAREST] = [2, 3, 5, 7, 11];
// Set by inputs:
let nodeWidth = 9,
nodeHeightFactor = 0.5,
nodeSpacingFactor = 0.85,
size = { w: 1, h: 1 },
nodes = [],
flows = [],
rightJustifyEndpoints = false,
leftJustifyOrigins = false,
autoLayout = true,
attachIncompletesTo = NEAREST,
// Calculated:
stagesArr = [],
maximumNodeSpacing = 0,
actualNodeSpacing = 0,
furthestStage = 0;
// ACCESSORS //
/* eslint-disable func-names */
sankey.nodeWidth = function (x) {
if (arguments.length) { nodeWidth = +x; return sankey; }
return nodeWidth;
};
sankey.nodeHeightFactor = function (x) {
if (arguments.length) { nodeHeightFactor = +x; return sankey; }
return nodeHeightFactor;
};
sankey.nodeSpacingFactor = function (x) {
if (arguments.length) { nodeSpacingFactor = +x; return sankey; }
return nodeSpacingFactor;
};
sankey.nodes = function (x) {
if (arguments.length) { nodes = x; return sankey; }
return nodes;
};
sankey.flows = function (x) {
if (arguments.length) { flows = x; return sankey; }
return flows;
};
sankey.size = function (x) {
if (arguments.length) { size = x; return sankey; }
return size;
};
sankey.rightJustifyEndpoints = function (x) {
if (arguments.length) { rightJustifyEndpoints = x; return sankey; }
return rightJustifyEndpoints;
};
sankey.leftJustifyOrigins = function (x) {
if (arguments.length) { leftJustifyOrigins = x; return sankey; }
return leftJustifyOrigins;
};
sankey.autoLayout = function (x) {
if (arguments.length) { autoLayout = x; return sankey; }
return autoLayout;
};
sankey.attachIncompletesTo = function (x) {
if (arguments.length) {
switch (x.toLowerCase()) {
case 'leading': attachIncompletesTo = TOP; break;
case 'trailing': attachIncompletesTo = BOTTOM; break;
case 'nearest': attachIncompletesTo = NEAREST; break;
// no default
}
return sankey;
}
return attachIncompletesTo;
};
// Getters:
sankey.stages = () => stagesArr;
// FUNCTIONS //
// valueSum: Add up all the 'value' keys from a list of objects:
function valueSum(list) { return d3.sum(list, (d) => d.value); }
// yCenter & yBottom: Y-position of the middle and end of a node.
function yCenter(n) { return n.y + n.dy / 2; }
function yBottom(n) { return n.y + n.dy; }
// source___/target___: return the ___ of one end of a flow:
function sourceTop(f) { return f.source.y + f.sy; }
function targetTop(f) { return f.target.y + f.ty; }
function sourceCenter(f) { return f.source.y + f.sy + (f.dy / 2); }
function targetCenter(f) { return f.target.y + f.ty + (f.dy / 2); }
function sourceBottom(f) { return f.source.y + f.sy + f.dy; }
function targetBottom(f) { return f.target.y + f.ty + f.dy; }
// Get the extreme bounds across a list of Nodes:
function leastY(nodeList) { return d3.min(nodeList, (n) => n.y); }
function greatestY(nodeList) { return d3.max(nodeList, (n) => yBottom(n)); }
// Sorting functions:
function bySourceOrder(a, b) { return a.sourceRow - b.sourceRow; }
function byTopEdges(a, b) { return a.y - b.y; }
// connectFlowsToNodes: Populate flows in & out for each node.
function connectFlowsToNodes() {
// Initialize the flow buckets:
nodes.forEach((n) => {
// Lists of flows which use this node as their target or source:
n.flows = { [IN]: [], [OUT]: [] };
// Mark these as real nodes we want to see:
n.isAShadow = false;
});
// Connect each flow to its two nodes:
flows.forEach((f) => {
// When the source or target is a number, that's an index;
// convert it to the referenced object:
if (typeof f.source === 'number') { f.source = nodes[f.source]; }
if (typeof f.target === 'number') { f.target = nodes[f.target]; }
// Add this flow to the affected source & target:
f.source.flows[OUT].push(f);
f.target.flows[IN].push(f);
// By default, real flows are used when sorting/placing within a node.
f.useForVisiblePlacing = true;
// Mark these as real flows we want to see:
f.isAShadow = false;
f.hasAShadow = false;
});
}
// computeNodeValues: Compute the value of each node by summing the
// associated flows:
function computeNodeValues() {
nodes.forEach((n) => {
// Remember the totals in & out:
n.total = { [IN]: valueSum(n.flows[IN]), [OUT]: valueSum(n.flows[OUT]) };
// Each node's value will be the greater of the two:
n.value = Math.max(n.total[IN], n.total[OUT]);
});
}
// allFlowStats(nodeList): provides all components necessary to make
// weighted-center calculations. These are used to decide where a
// group of nodes would ideally 'want' to be.
function allFlowStats(nodeList) {
// flowSetStats: get the total weight+value from a group of flows
function flowSetStats(whichFlows) {
// Get every flow touching one side & treat them as one list:
const flowList
= nodeList
.map((n) => n.flows[whichFlows])
.flat()
// Use the weighted value of a flow (this handles shadows):
.filter((f) => f.weightedValue > 0);
// If 0 flows, return enough structure to satisfy the caller:
if (flowList.length === 0) {
return { value: 0, sources: { weight: 0 }, targets: { weight: 0 } };
}
return {
value: d3.sum(flowList, (f) => f.weightedValue),
sources: {
weight: d3.sum(flowList, (f) => sourceCenter(f) * f.weightedValue),
maxSourceStage: d3.max(flowList, (f) => f.source.stage),
},
targets: {
weight: d3.sum(flowList, (f) => targetCenter(f) * f.weightedValue),
minTargetStage: d3.min(flowList, (f) => f.target.stage),
},
};
}
// Return the stats for the set of all flows touching these nodes:
return { [IN]: flowSetStats(IN), [OUT]: flowSetStats(OUT) };
}
// placeFlowsInsideNodes(nodeList):
// Compute the y-offset of every flow's source and target endpoints,
// relative to the each node's y-position.
function placeFlowsInsideNodes(nodeList) {
// sortFlows(node, placing):
// Given a node & a side, reorder that group of flows as best we can.
// 'placing' indicates which end of the flows we're working on here:
// - TARGETS = we're placing the targets of n.flows[IN]
// - SOURCES = we're placing the sources of n.flows[OUT]
function sortFlows(n, placing) {
const dir = placing === TARGETS ? IN : OUT,
fStats = allFlowStats([n]),
[flowsToSort, totalFlowValue] = [n.flows[dir], n.total[dir]],
totalFlowWeight
= (dir === IN ? fStats[IN].sources : fStats[OUT].targets).weight,
// Make a Set of flow IDs we can delete from as we go:
flowsRemaining = new Set(flowsToSort.map((f) => f.index)),
// Calculate how tall the flow group is which will attach to this
// node (may be less than n.dy):
totalFlowSpan = d3.sum(
// Only count the space which is needed for visible flows (when
// the node is real) OR for flows meeting a shadow node:
flowsToSort.filter((f) => !f.isAShadow || n.isAShadow),
(f) => f.dy
),
// Attach flows to the *top* of the range, *except* when:
// the entire node's value is not all flowing somewhere, AND
// - The caller says to attach them to the bottom, OR
// - The caller says to use the 'nearest' end AND
// - the center-of-all-attached-flows is below the node's
// own center.
flowPosition
= totalFlowValue < n.value
&& (attachIncompletesTo === BOTTOM
|| (attachIncompletesTo === NEAREST
&& totalFlowWeight / totalFlowValue > yCenter(n)))
? BOTTOM
: TOP,
// upper/lower bounds = the range where flows may attach
bounds
= flowPosition === TOP
? { upper: n.y, lower: n.y + totalFlowSpan }
: { upper: yBottom(n) - totalFlowSpan, lower: yBottom(n) };
// Reminder: In SVG-land, y-axis coordinates are inverted...
// "upper" & "lower" are meant visually here, not numerically.
// placeFlow(f, y): Update a flow's position
function placeFlow(f, newTopY) {
// Is the flow actually in the queue? Exit if not. (This can happen
// when we're placing a shadow flow and offer to update the original
// flow's Y, but it's in some other stage.)
if (!flowsRemaining.has(f.index)) { return; }
// sy & ty (source/target y) are the vertical *offsets* at each end
// of a flow, determining where below the node's top edge the flow's
// top will meet.
if (placing === TARGETS) {
f.ty = newTopY - f.target.y;
} else {
f.sy = newTopY - f.source.y;
}
// Drop the flow we just placed from the queue:
flowsRemaining.delete(f.index);
}
// placeFlowAt(edge, fIndex):
// Update the bound, set this flow's offset, update the queue.
function placeFlowAt(edge, fIndex) {
const f = flows[fIndex];
let newY = 0;
if (edge === TOP) {
newY = bounds.upper;
// If this is real, move the upper bound DOWN.
if (f.useForVisiblePlacing || n.isAShadow) { bounds.upper += f.dy; }
} else { // edge === BOTTOM
// Make room at the bottom of the range for this flow:
newY = bounds.lower - f.dy;
// If this is real, move the lower bound UP to match:
if (f.useForVisiblePlacing || n.isAShadow) { bounds.lower = newY; }
}
// Put the flow where we just decided & drop it from the queue:
placeFlow(f, newY);
if (f.useForVisiblePlacing && f.isAShadow) {
// If this flow should be used for placing a real one AND is a
// shadow flow, then copy its new position to the true flow & drop
// that other flow from the queue too:
placeFlow(flows[f.shadowOf], newY);
}
}
// slopeData keys are the product of an 'edge' & a 'placing' value:
const slopeData = {
[TOP * TARGETS]: { f: (f) => (bounds.upper - sourceTop(f)) / f.dx, dir: -1 },
[TOP * SOURCES]: { f: (f) => (targetTop(f) - bounds.upper) / f.dx, dir: 1 },
[BOTTOM * TARGETS]: { f: (f) => (bounds.lower - sourceBottom(f)) / f.dx, dir: 1 },
[BOTTOM * SOURCES]: { f: (f) => (targetBottom(f) - bounds.lower) / f.dx, dir: -1 },
};
// placeUnhappiestFlowAt(edge):
// Figure out which flow is worst off (slope-wise) and place it.
// edge = TOP or BOTTOM
function placeUnhappiestFlowAt(edge) {
// The queue may have been drained early. Guard against that:
if (!flowsRemaining.size) { return; }
const sKey = edge * placing,
slopeOf = slopeData[sKey].f,
// flowIndex = the ID of the unhappiest flow
flowIndex = Array.from(flowsRemaining)
// Exclude flows with shadows; they'll get their position
// assigned when their shadow gets placed:
.filter((i) => !flows[i].hasAShadow)
// Sort flows by the right slopes in the correct order (asc/desc):
.sort(
(a, b) => slopeData[sKey].dir * (slopeOf(flows[a]) - slopeOf(flows[b]))
// If there's a tie, sort by x-distance (ascending):
|| flows[a].dx - flows[b].dx
// If there is still a tie, sort by sourceRow (which has been
// artificially set for shadow flows):
|| flows[a].sourceRow - flows[b].sourceRow
)[0];
// If we found a flow, place it at the correct edge:
if (flowIndex !== undefined) { placeFlowAt(edge, flowIndex); }
}
// Loop through the flow set, placing them from the outside in.
// If there are at least 2 flows to be placed, we figure out which is
// best suited to occupy the top & bottom edge spots.
// After placing those, the remaining range is reduced & we repeat.
while (flowsRemaining.size > 1) {
// Place the least fortunate flows, then subtract their size from
// the available range:
placeUnhappiestFlowAt(TOP);
placeUnhappiestFlowAt(BOTTOM);
}
// After that loop, we have 0-1 flows. If there is one, place it:
flowsRemaining.forEach((i) => placeFlowAt(TOP, i));
}
// We have the utility functions defined now; time to actually use them.
// First, update the x-distance (dx) values for all flows -- they may
// have moved since their initial placement, due to drags. Two notes:
// 1) We use the *absolute* value of the x-distance, so even when a node
// is dragged to the opposite side of a connected node, the ordering
// will remain stable.
// 2) Denominator dx can't be 0, so MIN_VALUE is substituted if needed.
flows.forEach((f) => {
f.dx = Math.abs(f.target.x - f.source.x) || Number.MIN_VALUE;
});
// Gather all the distinct batches of flows we'll need to process (each
// node may have 0-2 batches):
const flowBatches = [
...nodeList.filter((n) => n.flows[IN].length)
.map((n) => (
{ i: n.index, len: n.flows[IN].length, placing: TARGETS }
)),
...nodeList.filter((n) => n.flows[OUT].length)
.map((n) => (
{ i: n.index, len: n.flows[OUT].length, placing: SOURCES }
)),
];
// Sort the flow batches so that we start with those having the FEWEST
// flows and work upward.
// Reason: a 1-flow placement is certain; a 2-flow set is simple; etc.
// By settling easier cases first, the harder cases end up with fewer
// wild possibilities for how they may be arranged.
flowBatches.sort((a, b) => a.len - b.len)
// Finally: Go through every batch & sort its flows anew:
.forEach((fBatch) => { sortFlows(nodes[fBatch.i], fBatch.placing); });
}
// assignNodesToStages: Iteratively assign the stage (x-group) for each node.
// Nodes are assigned the maximum stage of their incoming neighbors + 1.
// Nodes with no incoming flows are assigned stage 0, while
// Nodes with no outgoing flows are assigned the maximum stage.
function assignNodesToStages() {
let remainingNodes = nodes,
nextNodes = [];
// This node needs a stage assigned/updated.
function updateNode(n) {
n.stage = furthestStage;
// Make sure its targets will be seen again:
// (Only add it to the nextNodes list if it is not already present)
n.flows[OUT].filter((f) => !nextNodes.includes(f.target))
.forEach((f) => { nextNodes.push(f.target); });
}
function moveOriginsRight() {
// If this node is not the target of any others, then it's an origin.
// If it has at least 1 target (the common case), then move it as far
// right as it can go without bumping into any of its targets:
nodes.filter((n) => !n.flows[IN].length && n.flows[OUT].length)
.forEach((n) => {
n.stage = d3.min(n.flows[OUT], (d) => d.target.stage) - 1;
});
}
function moveSinksRight() {
// If any node is not the source for any others, then it's a dead-end;
// move it all the way to the right of the diagram:
nodes.filter((n) => !n.flows[OUT].length)
.forEach((n) => { n.stage = furthestStage - 1; });
}
// Work from left to right.
// Keep updating the stage (x-position) of nodes that are targets of
// recently-updated nodes.
while (remainingNodes.length && furthestStage < nodes.length) {
nextNodes = [];
remainingNodes.forEach((n) => updateNode(n));
remainingNodes = nextNodes;
furthestStage += 1;
}
// Force origins to appear immediately before their first target node?
// (In this case, we have to do extra work to UN-justify these nodes.)
if (!leftJustifyOrigins) { moveOriginsRight(); }
// Force endpoint nodes all the way to the right?
// Note: furthestStage at this point is 1 beyond the last actual stage:
if (rightJustifyEndpoints) { moveSinksRight(); }
// Now that the main nodes and flows are in place, we also fill in
// SHADOW nodes & flows to occupy space whenever stages are skipped.
// To get started, fill in the 'ds' (stage distance) for all flows:
flows.forEach((f) => { f.ds = f.target.stage - f.source.stage; });
// Next, operate on flows which cross more than one stage:
const shadowNodeNames = new Map();
flows
.filter((f) => Math.abs(f.ds) > 1)
.forEach((f) => {
const nodesForThisFlow = [f.source];
// Duplicate the source node as many times as needed (though only
// as large as this individual flow)
for (let i = 1; i < f.ds; i += 1) {
const shadowStage = f.source.stage + i,
// Create a custom name for the shadow which will still group
// multiple flows between the same 2 places.
newNodeName
= `sh_${f.source.index}_${f.target.index}_s${shadowStage}`,
fVal = Number(f.value);
let shadowNode;
// Have we already made a shadow node for this source/target?
if (shadowNodeNames.has(newNodeName)) {
// If so, let's add value to the node we've already made:
shadowNode = nodes[shadowNodeNames.get(newNodeName)];
shadowNode.value += fVal;
shadowNode.total[IN] += fVal;
shadowNode.total[OUT] += fVal;
} else {
// A shadow node doesn't exist, so we make a fresh one with the
// same sourceRow as the original flow:
shadowNode = {
index: nodes.length,
stage: shadowStage,
name: newNodeName,
sourceRow: f.sourceRow,
isAShadow: true,
flows: { [IN]: [], [OUT]: [] },
total: { [IN]: fVal, [OUT]: fVal },
value: fVal,
};
// Add this to the big list and to our shadow-tracking list:
nodes.push(shadowNode);
shadowNodeNames.set(newNodeName, shadowNode.index);
}
nodesForThisFlow.push(shadowNode);
}
nodesForThisFlow.push(f.target);
// Now that we have a list of all nodes along the way, add shadow
// flows between each pair (starting from the 2nd item in the list).
for (let i = 1; i < nodesForThisFlow.length; i += 1) {
const sourceNode = nodesForThisFlow[i - 1],
targetNode = nodesForThisFlow[i],
origSourceRow = Number(f.sourceRow),
// Take values from the original flow, then override some:
newFlow = {
...f,
source: sourceNode,
target: targetNode,
index: flows.length,
shadowOf: f.index,
isAShadow: true,
hasAShadow: false,
// Make artificial sourceRow numbers so these get prioritized
// *with* the original flow:
sourceRow: origSourceRow + i / (f.ds + 1),
// Should we propagate this shadow's y position to the original
// flow? Only at the ends of the shadow path.
useForVisiblePlacing:
sourceNode.stage === f.source.stage
|| targetNode.stage === f.target.stage,
};
flows.push(newFlow);
newFlow.source.flows[OUT].push(newFlow);
newFlow.target.flows[IN].push(newFlow);
}
// Now that we're done adopting various values from original flow f,
// tell f itself that Things have Changed:
f.useForVisiblePlacing = false;
f.hasAShadow = true;
});
}
// Set up stagesArr: one array element for each stage, containing that
// stage's nodes, in stage order.
// This can also be called when nodes' info may have been updated elsewhere
// & we need a fresh map generated.
function updateStagesArray() {
stagesArr = d3.groups(nodes, (d) => d.stage) // [stage, [nodes]]
.sort((a, b) => a[0] - b[0])
// Extract each stage and sort its nodes by sourceRow.
// (This raises shadow nodes to the same rank the original flow is at)
.map((d) => d[1].sort(bySourceOrder)); // [[nodes]]
}
// placeNodes(iterations):
// Set (and then adjust) the y-position for each node and flow, based
// on their connections to other points in the diagram.
function placeNodes(iterations) {
// nodeSetStats(nodeList):
// Get the total weight+value from an assortment of Nodes.
// The Nodes are expected to all be in the same Stage.
function nodeSetStats(nodeList) {
const weight = d3.sum(nodeList, (n) => yCenter(n) * n.value),
value = valueSum(nodeList);
return {
stage: nodeList[0].stage,
weight: weight,
value: value,
center: weight / value,
};
}
// Set up the scaling factor and the initial x & y of all the Nodes:
function initializeNodePositions() {
// First, calculate the spacing values.
// How many nodes are in the 'busiest' stage?
const greatestNodeCount = d3.max(stagesArr, (s) => s.length);
let ky = 0;
// Special case: What if there's only one node in every stage?
// That calculation is very different:
if (greatestNodeCount === 1) {
[maximumNodeSpacing, actualNodeSpacing] = [0, 0];
ky
= d3.min(stagesArr, (s) => size.h / valueSum(s)) * nodeHeightFactor;
} else {
// What if each node in the busiest stage got 1 pixel?
// Figure out how many pixels would be left over.
// (If pixels < 2, use 2; otherwise the slider has nothing to do.)
const allAvailablePadding = Math.max(2, size.h - greatestNodeCount);
// A nodeHeightFactor of 0 means: 'pad as much as possible
// without making any node less than 1 pixel tall'.
// Formula for the initial spacing value when nHF = 0:
// allAvailablePadding / (# of spaces in the busiest stage)
maximumNodeSpacing
= ((1 - nodeHeightFactor) * allAvailablePadding)
/ (greatestNodeCount - 1);
actualNodeSpacing = maximumNodeSpacing * nodeSpacingFactor;
// Finally, calculate the vertical scaling factor for all
// nodes, given maximumNodeSpacing & the diagram's height:
ky
= d3.min(
stagesArr,
(s) => (size.h - (s.length - 1) * maximumNodeSpacing)
/ valueSum(s)
);
}
// Compute all the dy & weighted values using the now-known scale
// of the graph:
flows.forEach((f) => {
f.dy = f.value * ky;
f.weightedValue = f.hasAShadow ? 0 : f.value;
});
// Also: Ensure each node is at least 1 pixel tall:
nodes.forEach((n) => { n.dy = Math.max(1, n.value * ky); });
// Set the initial positions of all nodes.
// The initial stage will start with all nodes centered vertically,
// separated by the actualNodeSpacing.
// Each stage afterwards will center on its combined source nodes.
let targetY;
stagesArr.forEach((s, stageIndex) => {
const stageSize
= (valueSum(s) * ky) + (actualNodeSpacing * (s.length - 1));
targetY = size.h / 2; // default case = center this batch of nodes
// If we have any flows into the current set of nodes, we have a
// chicken/egg problem: We want to use weighted centers based on
// flows (i.e. flowSetStats), but at this point 0 flows are placed.
// Simpler approach: use the weighted center of nodes flowing in.
const allFlowsIn = s.map((n) => n.flows[IN]).flat();
if (allFlowsIn.length > 0) {
const uniqueSourceNodes = new Set(
allFlowsIn.map((f) => f.source)
// Since shadows are in every stage, don't look back more than
// 1 stage. (And self-loops may mean there are flows from the
// *same* stage, currently.)
.filter((n) => n.stage >= stageIndex - 1)
);
targetY = nodeSetStats(Array.from(uniqueSourceNodes)).center;
}
// Calculate the first-node-in-this-stage's y position (while not
// letting it be placed where the stage will exceed either boundary):
let nextNodePos
= Math.max(
0,
Math.min(targetY - (stageSize / 2), size.h - stageSize)
);
s.forEach((n) => {
n.y = nextNodePos;
// Find the y position of the next node:
nextNodePos = yBottom(n) + actualNodeSpacing;
});
});
// Set up x-values too.
// Apply a scaling factor based on width per stage:
const widthPerStage
= furthestStage > 1
? (size.w - nodeWidth) / (furthestStage - 1)
: 0;
nodes.forEach((n) => {
n.x = widthPerStage * n.stage;
n.dx = nodeWidth;
});
// With nodes placed, we *also* have to provide an initial
// placement for all flows, so that their weights can be measured
// realistically in the placeNodes() routine.
nodes.forEach((n) => {
// Each flow is initially placed naively, just using the input order.
// Any misfires will be corrected soon by placeFlowsInsideNodes()
let [sy, ty] = [0, 0];
// Shadows touching a real node adopt the same position as their
// 'true' flow. (NOTE: This works because all shadows initially
// *follow* all real flows.):
n.flows[OUT].forEach((f) => {
if (f.isAShadow && !n.isAShadow) {
f.sy = flows[f.shadowOf].sy;
} else {
f.sy = sy; sy += f.dy;
}
});
n.flows[IN].forEach((f) => {
if (f.isAShadow && !n.isAShadow) {
f.ty = flows[f.shadowOf].ty;
} else {
f.ty = ty; ty += f.dy;
}
});
});
}
// findNodeGroupOffset(nodeList):
// Figure out where these Nodes want to be, and return the
// appropriate y-offset value.
function findNodeGroupOffset(nodeList) {
// The population of flows to test = the combination of every
// last flow touching this group of Nodes:
const fStats = allFlowStats(nodeList),
totalIn = fStats[IN].value,
totalOut = fStats[OUT].value;
// If there are no flows touching *either* side here, there's nothing
// to offset ourselves relative to, so we can exit early:
if (totalIn === 0 && totalOut === 0) { return 0; }
const nStats = nodeSetStats(nodeList),
// projectedSourceCenter =
// the current Node group's weighted center
// MINUS the weighted center of incoming Flows' targets
// PLUS the weighted center of incoming Flows' sources.
// Thought exercise:
// If 100% of the value of the Node group is flowing in, then this is
// exactly equivalent to: *the weighted center of all sources*.
projectedSourceCenter
= (nStats.weight - fStats[IN].targets.weight + fStats[IN].sources.weight)
/ nStats.value,
// projectedTargetCenter = the same idea in the other direction:
// current Node group's weighted center
// - outgoing weights' center
// + final center of those weights
projectedTargetCenter
= (nStats.weight - fStats[OUT].sources.weight + fStats[OUT].targets.weight)
/ nStats.value;
// Time to do the positioning calculations.
let goalY = 0;
if (totalOut === 0) {
// If we have only in-flows, it's simple:
// Center the current group relative only to its sources.
goalY = projectedSourceCenter;
} else if (totalIn === 0) {
// Only out-flows? Center this group on its targets:
goalY = projectedTargetCenter;
} else {
// There are flows both in & out. Find the slope between the centers:
const startStage = fStats[IN].sources.maxSourceStage,
endStage = fStats[OUT].targets.minTargetStage,
stageDistance = endStage - startStage,
slopeBetweenCenters
= stageDistance !== 0 // Avoid divide-by-0 error
? (projectedTargetCenter - projectedSourceCenter) / stageDistance
: 0;
// Where along that line should this current group be centered?
goalY
= projectedSourceCenter
+ (nStats.stage - startStage) * slopeBetweenCenters;
}
// We have a goal Y value! Return the offset from the current center:
return goalY - nStats.center;
}
// updateStageCentering(stage):
// Make sure nodes are spaced far enough apart from each other,
// AND, after some have been nudged apart, put those
// now-locked-together groups of nodes in the best available
// position given their group's *overall* connections in & out.
function updateStageCentering(s) {
// enforceValidNodePositions():
// Make sure this stage doesn't extend past either the top or
// bottom, and preserve the required spacing between nodes.
function enforceValidNodePositions() {
// Nudge down any nodes which are past the top:
let yPos = 0; // = the current available y closest to the top
s.forEach((n) => {
// If this node's top is above yPos, nudge the node down:
if (n.y < yPos) { n.y = yPos; }
// Set yPos to the next available y toward the bottom:
yPos = yBottom(n) + actualNodeSpacing;
});
// ... if we've gone *past* the bottom, bump nodes back up.
yPos = size.h; // = the current available y closest to the bottom
s.slice().reverse().forEach((n) => {
// if this node's bottom is below yPos, nudge it up:
if (yBottom(n) > yPos) { n.y = yPos - n.dy; }
// Set yPos to the next available y toward the top:
yPos = n.y - actualNodeSpacing;
});
}
// nodesAreAdjacent: Given two nodes *in height order*, is the top of n2
// bumping up against n1's bottom edge?
function nodesAreAdjacent(n1, n2) {
// Is the bottom of the 1st node + the node spacing essentially
// the same as the 2nd node's top? (i.e. within a tenth of a 'pixel')
return (n2.y - actualNodeSpacing - yBottom(n1)) < 0.1;
}
function centerNeighborGroups() {
// First, Gather groups of neighbors. This loop produces arrays
// of 1 or more nodes which need to be nudged together.
const neighborGroups = [];
s.forEach((n, i) => {
// Can we include this node as a neighbor of its predecessor?
if (i > 0 && nodesAreAdjacent(s[i - 1], n)) {
// Yes? Then append it to the 'current' group:
const lastGroup = neighborGroups.length - 1;
neighborGroups[lastGroup].push(n);
} else {
// No? Start a new group:
neighborGroups.push([n]);
}
});
// At this point we *may* have node groups which need nudges.
// For each multi-node group, find the weighted center of its
// sources/targets, and place that group's center along that
// line:
neighborGroups.filter((g) => g.length > 1)
.forEach((nodeGroup) => {
// Apply the offset to the entire node group:
const yOffset = findNodeGroupOffset(nodeGroup);
nodeGroup.forEach((n) => { n.y += yOffset; });
});
}
// First, sort this stage's nodes based on either their current
// positions or on the order they appeared in the data:
s.sort(autoLayout ? byTopEdges : bySourceOrder);
// Make sure any overlapping nodes preserve the required spacing.
// Run the first nudge of all to see what bumps against each other:
enforceValidNodePositions();
// Look for sets of neighbors and center them as best we can:
centerNeighborGroups();
// Make sure we're still on the canvas:
enforceValidNodePositions();
// Since we may have just created more neighbors, iterate 1 more time:
centerNeighborGroups();
enforceValidNodePositions();
// We could keep doing more rounds! But have to stop somewhere.
// Someday I hope to update this to notice when we've either:
// 1) stopped bumping into more nodes, or else
// 2) reached the maximum group (all nodes in 1 neighbor group)
// For now, this will do.
}
// processStages(stageList, factor):
// Iterate over a list of stages in the given order, moving Nodes
// and Flows around according to the given factor (which proceeds
// from 0.99 downwards as the iterations continue).
function processStages(stageList, factor) {
stageList.forEach((s) => {
// Move each node to its ideal vertical position:
s.forEach((n) => { n.y += findNodeGroupOffset([n]) * factor; });
// Update this stage's node positions to incorporate their proximity
// & required spacing *now*, since they'll be used as the basis for
// weights in the very next stage:
updateStageCentering(s);
// Update the flow sorting too; same reason:
placeFlowsInsideNodes(s);
});
// At the end of each round, do a proper final flow placement
// across the whole diagram. (Some locally-optimized flow choices
// don't work across the whole and need this resolution step
// before doing more balancing).
placeFlowsInsideNodes(nodes);
}
// reCenterDiagram:
// If (the vertical size of the space occupied by the nodes)
// < (the total diagram's Height),
// then offset ALL Nodes' y positions to center the diagram:
function reCenterDiagram() {
const minY = leastY(nodes),
yH = greatestY(nodes) - minY;
if (yH < size.h) {
const yOffset = (size.h / 2) - (minY + (yH / 2));
nodes.forEach((n) => { n.y += yOffset; });
}
}
// Enough preamble. Lay out the nodes:
initializeNodePositions();
// Resolve all collisions/spacing & place all flows to start:
stagesArr.forEach((s) => { updateStageCentering(s); });
placeFlowsInsideNodes(nodes);
let [alpha, counter] = [1, 0];
while (counter < iterations) {
counter += 1;
// Make each round of moves progressively weaker:
alpha *= 0.99;
// Run through stages left-to-right, then right-to-left:
processStages(stagesArr, alpha);
processStages(stagesArr.slice().reverse(), alpha);
reCenterDiagram();
}
// After the last layout adjustment, remember these node coordinates
// (for reference when the user is dragging nodes):
nodes.forEach((n) => {
n.origPos = { x: n.x, y: n.y };
n.lastPos = { x: n.x, y: n.y };
n.move = [0, 0];
});
}
// setup() = define the *skeleton* of the diagram -- which nodes link to
// which, and in which stages -- but no specific positions yet:
sankey.setup = () => {
connectFlowsToNodes();
computeNodeValues();
assignNodesToStages();
updateStagesArray();
return sankey;
};
// layout() = Given a complete skeleton, use the given total width/height and
// set the exact positions of all nodes and flows:
sankey.layout = (iterations) => {
// In case anything's changed since setup, re-generate our map:
updateStagesArray();
// Iterate over the structure several times to make the layout nice:
placeNodes(iterations);
return sankey;
};
// relayout() = Given a complete diagram with some new node positions,
// calculate where the flows must now start/end:
sankey.relayout = () => {
placeFlowsInsideNodes(nodes);
return sankey;
};
return sankey;
};
// Make the linter happy about imported objects:
/* global d3 IN OUT */