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[PSA] DEAD - Project is [assumed to be] dead #416

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MatthewScholefield opened this issue Sep 9, 2020 · 3 comments
Open

[PSA] DEAD - Project is [assumed to be] dead #416

MatthewScholefield opened this issue Sep 9, 2020 · 3 comments

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@MatthewScholefield
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Just leaving this hear for people to see.

If the project is not dead this issue can be remove (and perhaps some of the outstanding PRs can be looked at)

@yurijgera
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yurijgera commented Oct 20, 2020

Yes, https://data.banshee3d.com seem to be down.
Found kind of mirror: https://bads_tm.keybase.pub
Not sure if this is site is safe, use on your own risk.

Patching Source/CMake/HelperMethods.cmake:338 with the line below seem to work for me.
set(BS_BINARY_DEP_WEBSITE "https://bads_tm.keybase.pub/mirrors/data.banshee3d.com" CACHE STRING "The location that binary dependencies will be pulled from. Must follow the same naming scheme as data.banshee3d.com")

@simplerr
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simplerr commented Mar 5, 2021

Does anyone know what happened to the project or heard any statement from BearishSun?

@jayrulez
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jayrulez commented Mar 6, 2021

Check the announcement channel of the discord: https://discord.gg/WTteZ8Fu
The latest news is from over a year ago though.

Here are some alternatives:
https://github.com/fabsgc/TweedeFrameworkRedux - seems to reimplement most of bsf
https://github.com/ezEngine/ezEngine - similar to bsf in that it a clean codebase with clear separation between engine and editor. In some ways it is better than bsf was and worse in some but overall it is a great choice if you want to replace bsf.

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4 participants